From: unknown <pus...@dd...> - 2002-04-07 14:35:00
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On Sun, 07 Apr 2002 12:22:05 +0300, Stephen Ierodiaconou wrote: >The active objects attached (Cat dog etc) have been updated to= oonly >include >the stats - Strength, Agility, Dexterity, Constitution > >Here is some more info: > >Active object stats ( are taken on a scale of 0 - 120 ) >------------- >Values are ordered as Strength-Agility-dexterity-constitution >I have tried to pick values that I believe would reflect the >objects real values (e.g a cat or a fish has a very high= agility) > >Bush=A0 =A0 =A0 =A0 - 0,5,0,80 >Cat=A0 =A0 =A0 =A0 - 10,85,50,8 >Dog=A0 =A0 =A0 =A0 - 15,65,50,11 >Fish=A0 =A0 =A0 =A0 - 2,80,20,3 >Flower=A0 =A0 =A0 =A0 - 0,0,0,1 >Human=A0 =A0 =A0 =A0 - 80,65,72,75 >Tree=A0 =A0 =A0 =A0 - 0,10,0,100 Is this a mistake perhaps? personally i thing a tree has no= agility at all, but only strength. For instance if you ga and chop a tree, the tree wont try to= duck. But the strength does determine how hard your blow must be. > > >Steve > >________________________________________________________________= _ >Join the world=92s largest e-mail service with MSN Hotmail. >http://www.hotmail.com > |