From: Brian R. <bri...@ya...> - 2001-11-14 19:46:08
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--- MIGUEL ANGEL BLANCH LARDIN <mb...@fe...> wrote: > > I love your idea for the new website. I recomend > that > > we plaster it with beautiful graphics (Oliver, > Djagg > > :-). I will volunteer to do any CGI scripting or > > whatever. > > Well, I hope that we can do all it using Midgard. > But if not, sure that there are easier combination > that bare CGI, perhaps PHP + > MySQL. Yeah, I'd have to learn PHP... :-) (always up for learning something new) > > I will try to learn Autoconf and Automake so that > I > > can integrate ToyArianne into the regular Arianne > cvs > > tree. I will make it so you can type "make > > ToyArianne" and it will compile only ToyArianne > using > > the latest greatest Arianne code. > > Don't worry about this. I hope to add ToyArianne > code into Arianne as soon as > possible. As the code will only be used when an > action is send, we hace little > problems with it. Yeah, I'd like to learn them for myself though :-) > Anyway it would be interesting to keep a file for > running only toyarianne > instead of the whole arianne for just trying a bit > the RP code. ( Hope u > understand the idea! :) That's what I mean. Have it so you can type "make ToyArianne" and it will creat only toyarianne. This way the current Arianne code that ToyArianne will automatically be used... It also helps me so that I don't have to constantly synchronize everything by hand. :-) > > How is the work on the 3d renderer going? I now > that > > Quiasar and Stinky were each working on one. But > I > > have not heard from either of them for a long > time. I > > am tempted to try it. It wouldn't be my priority, > the > > RP system would. Making the 3d renderer would > only be > > a toy project for me. > > I have a good but primitive work on a OpenGL > renderer from Stinky. > I have to build a renderer with it, but this is a > very low priority task for me > by now. Me too. > As Dante pointed, CrystalSpace could be a good thing I'd like to try to code one from scratch. Again, just to learn :-) > > Also, I've had a really good start of an idea for > > distributing the Arianne server. I think that > this > > will be necessary when it comes to high load > servers. > > This is because 1) the rules system (ScriptRunner) > > takes a lot of CPU, and 2) storing all the Objects > > will take a _LOT_ of memmory. > > I have done several work on this already. > The server is done in such a way that distributing > managers won't be a problem. > And world is ( were at least ) defined in such a way > that you can split it on > several pieces. I agree. > But please, let consider a single central server > until BETA 1. It is hard enough > being a single server. I agree with this too, but the idea just "came to me" :-) Also, it's hard for me not to think of "big, grand" ideas :-) > But first will be better to finish the object code ( > the one on ToyArianne that > will become the official one) That's my main emphasis next. I have a lot of my initial design for that done. I'm very excited about how it's looking. > > Also, I'm wondering if if wouldn't be that bad to > do > > all of our networking in XML. I know in the past > Well, I don't mind, text, binary, there is no BIG > difference. > I am really happy with the actual way of the Network > code, but if the new one > has features that justify a change on the code... > Anyway, there will be needed > to recode the Serializer class. Yeah, this isn't that big a deal to me either. I was just wondering... :-) ===== "Teach a man to make fire, and he will be warm for a day Set a man on fire, and he will be warm for the rest of his life." - John Hrastar __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com |