From: SourceForge.net <no...@so...> - 2006-04-25 03:14:46
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Bugs item #1475243, was opened at 2006-04-23 22:57 Message generated for change (Comment added) made by nirvana1991 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1475243&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: World Group: None Status: Open Resolution: None Priority: 5 Submitted By: Snaketails (snaketails) Assigned to: Nobody/Anonymous (nobody) Summary: Randomize respawn of higher lvl creatures Initial Comment: To try and stop the "Connect-kill-disconnect" player from just using a stop watch/timer to just connect kill a high lvl monster then going back offline (modified camping, as your only online long enough to kill that monster) Please randomize the respawn times for these higher lvl monsters, not a +/- 5 minutes, but even +/- 30 minutes. Something that could be annoyingly long, to try and get them to explore the world. Or even a logging/respawn deterrent that after a certain count of logging in/out in basiclaay the same place consistantly, they get teleported on the next login to an annoyingly distant part of the map, say where the left Cheub is along that long mountain winding path... ---------------------------------------------------------------------- Comment By: Nirvana (nirvana1991) Date: 2006-04-24 23:14 Message: Logged In: YES user_id=1402637 the transport idea is no good because some people lag out oftern or their client crashes often, so it wouldn't be fair to them ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1475243&group_id=1111 |