From: SourceForge.net <no...@so...> - 2006-01-12 19:11:26
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Bugs item #1403894, was opened at 2006-01-12 14:52 Message generated for change (Comment added) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1403894&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Anders Asplund (damnter) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal: Read creature noises from xml file Initial Comment: I have added a noise attribute to some creatures in the xml file (the wolf and the cobra), they are commented out now, but we should read those and place over the creature every now and then, to simulate sounds... later we should also have sound files with the apropriate sound you can hear at the same time as the noise is displayed. ---------------------------------------------------------------------- >Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2006-01-12 20:11 Message: Logged In: YES user_id=3949 Not sure, because right now the creatures.xml is server side only, and if we add as attributes they will take bandwidth space and they are a bit useless. I am not sure that they should be there. Or perhaps client should load too creatures.xml ( and item. xml ) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1403894&group_id=1111 |