From: SourceForge.net <no...@so...> - 2005-10-22 17:03:16
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Bugs item #1234395, was opened at 2005-07-07 21:40 Message generated for change (Comment added) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1234395&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Submitted By: Miguel Angel Blanch Lardin (arianne_rpg) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal: Redesign Creature AI Initial Comment: They are sooo dumb... ---------------------------------------------------------------------- >Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2005-10-22 19:03 Message: Logged In: YES user_id=3949 Monsters should implement on dungeons this behaviour. https://sourceforge.net/tracker/index.php? func=detail&aid=1222413&group_id=1111&atid=101111 Anyway creature AI must be refactore so we can build a creature like a lego: add blocking, attack weakest and patrol near resource.... ---------------------------------------------------------------------- Comment By: Matthias Totz (mtotz) Date: 2005-10-16 10:37 Message: Logged In: YES user_id=1127086 they aren't very clever yet, but behave more aggressive ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1234395&group_id=1111 |