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From: Леха Н. <nir...@ma...> - 2013-04-30 23:14:23
|
Hi. Can anybody please explain me how to compile JMaPacman? The game uses marauroa, but i don't know how to combine them, otherwise Pacman is missing classes from marauroa. I read faq for both of them but nothing else is said except "build them with ant". Building marauroa is okay but it doesn't effect Pacman because i'm missing something important in combining them ^( -- Alex Nikitin |
From: Katie R. <kat...@gm...> - 2011-06-06 16:47:14
|
Hi James, Nice to meet you. We always welcome help with fixings bugs and implementing new features - previous experience of Java isn't even always necessary, but if you are studying it already that is great. What you've already done is pretty much right - looking for a bug you like the look of and then submitting a patch. Please feel free to come to talk to the developers in #arianne on irc.freenode.net to discuss which may be the best bugs or features to work on so that you're assured your efforts are heading in the right direction. If it happens that you're around when most of us our sleeping, we can still reply and you can read the channel logs later (check the channel topic for details.) Another idea, since you have played the game, is to create a new quest. It's a good introduction to some of the core Stendhal code. We have a quest contribution guide - from the ideas stage through discussion with the team, coding and testing at http://stendhalgame.org/wiki/Stendhal_Quest_Contribution Kind regards Katie |
From: Corneliu I. <cor...@gm...> - 2011-06-06 08:11:25
|
Hello everyone, I hope this is not too much trouble for you but I need your help. I am an undergraduate computer science student in Italy and as part of our graduation process we are required to to write a dissertation about some relevant argument. I have chosen software size estimation. I won't bother you with details but I need to analyze some open source software to prove my theory. Among other projects I have also chosen stendhal (there is a bit of confusion as to what it's name really is, since I have seen 3 different names: stendhal, arianne and maraurora; but it's irrelevant :) ). I am now in the final stages of my project and I lack some information that I need to complete the work. What I need from you, and I hope you will be willing to help, is a list of developers that participate to the stendhal project. In particular I need the nicknames of your developers that you have been used in the @author tag (?) in your source code. I need it so I can decide which parts of your source code has been developed by you and which one is reused open source code. Nowadays, reusing code is an important part of software development and since size is quite closely related to effort, I need to rule out reused code, which of course is not part of dev effort. If you have any other suggestions (as opposed to checking the authors) as to how I could find out the reused code in your program I would really like to hear them too. I know many relatively small open source programs out there don't really rely on reuse to be built since usually they are very specific and need code specifically designed for them (I know it since I've been involved with some and most of the times I prefer to do stuff from scratch rather than adapting existing code :) ). If you would be kind enough to help me out it will be much appreciated (especially senior developers which (probably) know more about the history of the project). I'm looking forward to hearing from you. Best, Corneliu Ilisescu |
From: James D. <jam...@ta...> - 2011-06-04 07:55:26
|
Hi, I've been playing around in Stendhal lately and was wondering if I could join your project team for Arianne. I am studying Java at the moment in college and would like to be a part of a team to get some experience. Would I be able to join and start helping on some of these bugs? Regards, James. This message is intended for the addressee named and may contain privileged information or confidential information or both. If you are not the intended recipient please delete it and notify the sender. |
From: Katie R. <kat...@gm...> - 2011-04-22 16:11:25
|
Hi Fei, We do have a framework for translating texts, however it was removed because all those who had suggested translation and started on it, did not complete the translation as it is a very big job. So it wasn't being used. If there's a use, we'll add it again. If you would like to start on translating Stendhal, we'd suggest that you begin with the texts (descriptions, names?) in items/*.xml and creatures/*.xml Instead of editing the original English files, what you need to do is create a file for the translation which contains a line for each translation in the format english text=translated text e.g. using german as an example, create de.properties and that should contain rat=Ratte cat=Katze You see a blunt knife which looks capable of little damage.=Du siehst ein stumpfes Messer, das so aussieht, als ob es nur wenig Schaden machen kann. So you can create jp.properties for a Japanese translation, say. After that you might move onto the texts that NPCs say, which are coded in Java files in the source. However you might want to test that our framework works as you expect, so please contact us for details on adding the translation framework, once you have tried translating items and creatures using the format suggested above. Regards, kymara On 20 April 2011 07:53, Tengfei Shen <u49...@an...> wrote: > hi guys, I have great interest in helping the development of this game,does > the game support for multi-language? Because many of my Asian friends like > this game too. maybe I can do the translation into other languages for the > game..... Japanese or Chinese. > > Fei :) |
From: Tengfei S. <u49...@an...> - 2011-04-20 06:53:29
|
hi guys, I have great interest in helping the development of this game,does the game support for multi-language? Because many of my Asian friends like this game too. maybe I can do the translation into other languages for the game..... Japanese or Chinese. Fei :) |
From: Katie R. <kat...@gm...> - 2011-03-05 18:50:07
|
> I try to establish the development, and i create a acount in client, and > then try to login > > but always tell username and password is not correct, can you help to tell > what is the problem and help to solve it? Hi there, Please could you give more detail on the error? Error logs and code that you use would be needed for us to diagnose the problem. If you are looking for a guide to start coding client and server communication with Marauroa, http://stendhalgame.org/wiki/ClientServerChatExample is useful If you'd like to discuss issues in real time you can reach the team at #arianne on irc.freenode.net, or with this link: http://webchat.freenode.net/?channels=arianne - just ask and hang round for a response. Thanks! kymara |
From: Miguel A. B. L. <mig...@ho...> - 2011-03-05 17:01:23
|
Try asking at irc.freenode.net #arianne or searching at the Wiki This mailing list has been abandoned for a long time. Regards, Miguel From: xuc...@ho... To: ari...@li... Date: Fri, 4 Feb 2011 23:11:23 +0800 Subject: [Arianne-devel] problem hi, I try to establish the development, and i create a acount in client, and then try to login but always tell username and password is not correct, can you help to tell what is the problem and help to solve it? BR Chandler.Xu ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Arianne-devel mailing list Ari...@li... https://lists.sourceforge.net/lists/listinfo/arianne-devel |
From: Paweł K. <pk...@in...> - 2011-03-05 15:40:48
|
No.BRPK"xuchang" <xuc...@ho...> pisze: hi, I try to establish the development, and i create a acount in client, and then try to login but always tell username and password is not correct, can you help to tell what is the problem and help to solve it? BR Chandler.Xu |
From: xuchang <xuc...@ho...> - 2011-02-04 15:11:31
|
hi, I try to establish the development, and i create a acount in client, and then try to login but always tell username and password is not correct, can you help to tell what is the problem and help to solve it? BR Chandler.Xu |
From: Arif R. <ar...@uw...> - 2010-02-11 15:55:53
|
Hi there Please find below a link to a survey related to my PhD research work to evaluate OSS usability improvement from Industry Perspective. It shall not not take more than 5 minutes of your precious time. Your identity is neither required nor recorded. The participation is highly valued and appreciated. http://www.kwiksurveys.com/online-survey.php?surveyID=BOHMN_8d5c35f8 Thank you and Best Regards Arif Raza P.S. This mail has been sent with the permission of the project leader. |
From: Arif R. <ar...@uw...> - 2009-07-06 17:03:29
|
Hi there Please find below a link to a survey related to my PhD research work to evaluate OSS usability improvement from OSS developer's point of view. It shall not not take more than 5 minutes of your precious time. Your identity is neither required nor recorded. The participation is highly valued and appreciated. http://www.kwiksurveys.com/online-survey.php?surveyID=ILJEM_ba6da4db Thank you and Best Regards Arif Raza |
From: Oslsachem <os...@ya...> - 2009-02-16 20:20:52
|
IMHO the best option would be integrating the word list editor into the Stendhal client and use the already existing client/server connection to transmit the data because: - It complements the policy of storing all data generated by the Stendhal server at one single place with accessing it in a single way as well. - From a perspective of performance, it allows moving the CPU load of running the user interface from the server to the client, which in this case is significative given that the server can already experience heavy loads just from running the game itself, which in many cases results in noticeable lag for the end users. - From an end user's perspective, it makes it transparent -invisible- to her the setup of the word list editor service on the hosting server as well as the access to the editor interface from the client side. Cheers, Osl |
From: Gelleo <ge...@gm...> - 2009-02-14 13:17:52
|
From: Martin F. <ma...@sk...> - 2009-02-14 09:07:25
|
Hello Oslsachem, >> What are your ideas and opinions about the word list >> editor? > > I'm afraid I can only contribute with questions for now :) You are very welcome. > Can the parser be -easily- configured so that it doesn't start to > consider the new words once they get added but simply stores them? New words are not given any type information at first. But while parsing sentences directed to NPCs, there take place transformations, which are influenced by this new words, as it seems. At least this is my interpretation of the bug report. Well, I should look more into detail and try to reproduce the problem... To answer your question directly: Ideally there should be no influence of new words to following inputs without assigning types to them manually. But currently this doesn't seem to work in all cases because of the complexity of the parser transformations. <german> Neuen Wörtern wird zunächst einmal noch kein Typ und somit auch keinerlei Bedeutung zugeordnet. Allerdings finden während der Erkennung von Sätzen, die an NPCs gerichtet sind, Transformationen statt, auf die diese neuen Wörter scheinbar gelegentlich doch Einfluß nehmen. Zumindest kann ich mir nur auf diese Weise den Bug Report erklären. OK, ich sollte wohl demnächst versuchen, das Problem näher zu betrachten und den Fall zu reproduzieren. Ich fürchte nur, das wird nicht so ganz einfach werden. Um Deine Frage direkt zu beantworten: Idealerweise sollten die neuen Wörter keinen Einfluß auf folgende Eingaben haben, so lange ihnen nicht explizit ein Word-Typ zugeordnet wird. Nur scheint dies aufgrund der Komplexität des Parser-Algorithmus derzeit nicht immer der Fall zu sein. </german> > Why is the run-time/dynamically generated word list -presumably- > stored inside a database instead of just a (flat) file as the > original hard-coded list is? We think it is the lean way to store all data generated by the Stendhal server at one single place, that is in the database. Technically it is of course no problem to store the word list in file format. In fact this has already been done during the development phase of the NPC parser. <german> Wir denken, es ist der saubere Weg, alle vom Stendhal-Server gespeicherten Daten an einer einzigen Stelle - also in der Datenbank abzulegen. Technisch gesehen wäre es natürlich kein Problem, die Wortliste wieder wie früher in einer Datei zu speichern. In der ersten Entwicklungsphase des NPC-Parsers war das bereits der Fall. </german> > As it needs to be manually supervised, what could be the growth rate > of this list (number of words per day)? We could answer our server admins - they should know about the current size of the list and have some impression about the growth rate. I know, there are some fundamental concerns about storing the words at all because one could make conclusions from the new vocabulary to the current discussions in the game (NPCs some times also listen to user discussions). <german> Dazu können wir unsere Server-Admistratoren fragen. Sie sollten eigentlich einen Eindruck von der aktuellen Größe und der ungefähren Wachstumssrate haben. Ich weis, auch dass es einige Bedenken gegenüber der Speicherung der Wörter an sich gibt, da gewisse Rückschlüsse aus dem neu dazukommenden Vokabular auf die aktuellen Diskussionen im Spiel zu ziehen sind. Daher sollten auch nur Admins Zugriff auf die Wortliste haben (NPCs bekommen manchmal auch Diskussionen mit, die eigentlich nicht an sie gerichtet waren). </german> > Are there any additional requirements (appearance frequency, ...) > for the new words to get added to that automatically generated list? Currently any new word, that is not derived from any already know word, is added to the word list (see also SentenceImplementation.classifyWords() in the source code). <german> Zur Zeit wird jedes bisher unbekannte Wort, das nicht von einem der bereits bekannten abgeleitet ist, in die Wortliste aufgenommen (siehe auch SentenceImplementation.classifyWords() iim Quellcode). </german> > Is there a necessity or are there any benefits for an online list > editor over editing the original file offline and updating it during > server restarts? <german> Ein Online-Editor könnte die Bedienung vereinfachen. Er würde z.B. Auwahllisten für den Wort-Typ bereitstellen, um versehentlichen Fehleingaben zu vermeiden. Außerdem kann man so Sonderfunktionen wie die im folgenden Inline-Kommentar beschriebenen vorsehen. </german> package games.stendhal.server.entity.npc.parser; /** * WordListEditor is a graphical tool to administer the word list stored in the database. It provides * the following functionality: * - (re-)initialize the database with the pre-configured word list by calling WordListUpdate * - associate word types, plural, numerical values and aliases with new words - remove wrong * spelled words - add new entries * - print out the "words.txt" file to update the source, which initializes new word lists * * @author Martin Fuchs */ public class WordListEditor { public static void main(final String[] args) { // TODO implement WordListEditor } } By the way: The <german> sections are there because it is some times easier for me to write the german text first and then translate all into english. So if you prefer German, just read this version of my messages - it's a free spin-off feature. ;-) Regards, Martin |
From: Oslsachem <os...@ya...> - 2009-02-12 22:18:13
|
> What are your ideas and opinions about the word list > editor? I'm afraid I can only contribute with questions for now :) Can the parser be -easily- configured so that it doesn't start to consider the new words once they get added but simply stores them? Why is the run-time/dynamically generated word list -presumably- stored inside a database instead of just a (flat) file as the original hard-coded list is? As it needs to be manually supervised, what could be the growth rate of this list (number of words per day)? Are there any additional requirements (appearance frequency, ...) for the new words to get added to that automatically generated list? Is there a necessity or are there any benefits for an online list editor over editing the original file offline and updating it during server restarts? Cheers, Osl |
From: Martin F. <ma...@sk...> - 2009-02-09 23:49:23
|
Hello, there is an entry about the automatically extended Stendhal word list in the bug tracker: https://sourceforge.net/tracker2/?func=detail&aid=2457606&group_id=1111&atid=101111 It describes the problem that at some time the parser did no more recognice expressions containing the word "3" correctly. While it may look like a trivial bug, there is a longer story behind it. The parser in the Stendhal server needs to know about word types in order to decipher the English grammar. Because the initial word list in the source code will never be complete to handle all user input, there is a logic in the code to add previously unknown words in the list as they are detected by one of the NPCs. Their type is initially unknown. Anyhow this new entries have influence on the following behaviour of the parser. This is what explains the behavior shown in the above bug. The problem has been solved initially by reseting the word list in the server to the hard coded list. My initial idea was to take this automatically detected new words as proposal to extend the word list permanently. Using a comfortable word list editor it would be possible to edit the word list entries and associate word types. This way the parser would grow and could handle more and more extended vocabulary. Its behavior would become better and better as time goes by. The word list editor could access the database directly using JDBC. But I initially forgot that then either the user interface of the word list editor would have to run on the server. Or the database access would have to be implemented in any other way between server and client. One way would be to configure a limited access to the MySQL port through the firewall. Another way would be to integrate the word list editor into the Stendhal client and use the already existing client/server connection to transmit the data. What are your ideas and opinions about the word list editor? Regards, Martin (original text in German) Vor einiger Zeit wurde ein Bug bzgl. der automatisch gefüllten Wortliste in Stendhal erfasst: https://sourceforge.net/tracker2/?func=detail&aid=2457606&group_id=1111&atid=101111 Da ich hierzu adhoc keine Lösung parat habe, möchte ich eine kleine Diskussion starten. Der Parser im Stendhal-Server ist auf die Zuordnung von Word-Typen angewiesen, um die englische Grammatik aufzulösen. Da die im Quellcode vorgegebene Liste mit nie ganz vollständig sein wird, um alle Benutzereingaben abzudecken, ist eine Logik im Code enthalten, die bisher unbekannte Wörter mit in der Liste erfasst, sobald sie von einem der NPCs entdeckt werden. Deren Typ ist zunächst einmal noch nicht bekannt. Dennoch beeinflussen diese Neueinträge das nachfolgende Verhalten des Parsers. Dies erklärt das im oben aufgeführten Bug beschriebene Verhalten. Das akute Problem wurde zunächst dadurch gelöst, dass die Wortliste im Server auf die im Code verdrahtete Liste zurückgesetzt wurde. Meine ursprüngliche Idee war nun, diese automatisch neu erfassten Wörter als Vorschläge für eine permanente Erweiterung der Wortliste zu verwenden. Über einen komfortablen Wortlisten-Editor könnte man die Einträge der Wortliste nachbearbeiten und jeweils einen Wort-Typ zuordnen, so dass der Parser weiter reift und künftig mit dem erweiterten Vokabular klarkommt. Nach und nach wird sein Verhalten so immer besser. Dieser Wortlisten-Editor könnte direkt über JDBC auf die Datenbank des Servers zugreifen. Woran ich zugegebenermassen allerdings anfangs nicht dachte ist, dass dazu entweder die Oberfläche des Wortlisten-Editors auf dem Server laufen muss. Oder der Datenbank- Zugriff wird auf irgend eine andere Weise zwischen Server und Client durchgeführt. Möglich wäre hier eine über die Firewall beschränkte Freigabe des MySQL-Ports. Oder man könnte den Wortlisten-Editor auch in den Stendhal-Client integrieren und die Daten über die schon bestehende Client/Server-Verbindung übertragen. Was sind Eure Ideen und Meinungen hierzu? Grüße, Martin |
From: Oslsachem <os...@ya...> - 2008-10-14 19:43:27
|
These are the details for the next Stendhal developers meeting: *Date and time: Thursday, October 16, 2008 at 18:00 UTC/GMT Please, find out your corresponding local time ("Current time zone offset") at http://www.timeanddate.com/worldclock/ *Place: IRC network: freenode - irc.freenode.net channel: #arianne *Topics: (suggested list so far) - Roadmap for the next release of Stendhal - Celebration of Semos mine town revival for Halloween - Adoption of "Community feel"-enhancing splash screen voting system - Impact of the new damage system and proposal of adapted raids and new sociable offerings alternative to training to promote team work and encourage users to stay longer online. - Coordinating support between Game Administrators. - Evaluation of the eficient use of the means available to the project: IRC, forums, trackers, patch submision, and other collaborative tools like plone, wiki and testing procedures before a release ... - Suggestion on ways to improve interpersonal relations inside the project. As previously stated, this list is just a starting point, so feel free to add or comment on these topics in this forum thread: https://sourceforge.net/forum/message.php?msg_id=5412573 |
From: kymara <kat...@gm...> - 2007-12-16 14:29:33
|
Hi all, We will have a meeting this Tuesday 18th December in order to talk about the following subjects: - Prioritising new features - Improving stability of server - Client refactoring - Wiki reorganisations - any other business If you have any subject you would like to add, just write a line here. We would love you all assist on Saturday, 19:00 UTC / GMT / Britain / Spain, 20:00 Germany, 14:00 New York at irc.freenode.net #arianne Warmest regards, Katie (kymara) PS: If you haven't seen how amazing Stendhal looks recently, do consider dropping by to look around, and say hi :) |
From: Miguel A. B. L. <mig...@ho...> - 2007-11-27 19:25:16
|
> Hello, > I want to work on Arianne RPG and in particular implement > the following from the existing feature list : > * Dropping items over existing should swap them : Currently, dropp= ing an item from bag to character pane , in order to equip the new item and= store the previous item in bag is not possible without manually inequippin= g the item and the equipping a new one. > * Adding Item sets with bonuses > * Single click navigation: Currently, player has to double-click to a= ttack or move, convert it into a single left click to move and a single rig= ht click to attack. > * Adding Item sets with bonuses: Make an item set to get bonus stats = instead of having items with single attributes. >=20 > If it is fine with you, I plan on completing this by the > 11th of December, 2007, since working on a challenging Open > Source Project is part of my course curriculum ( and that is > the deadline :) ) Hi Mallika, Sure, go ahead, and send it as Patches to Sourceforge tracker. I have to warn you that the Drop item thing is not exactly easy, so be sure= to test it throughly. Our previous tests ended up on items duplications an= d/or items lost. About the single click, it is prone it won't be accepted. One click is sele= ct, two clicks move. Nothing is selectable on Stendhal but that's the usual= approach. We meet usually at irc.freenode.net #arianne so feel free to join us there. Regards, Miguel _________________________________________________________________ Explore the seven wonders of the world http://search.msn.com/results.aspx?q=3D7+wonders+world&mkt=3Den-US&form=3DQ= BRE= |
From: mallika i. <mal...@ny...> - 2007-11-27 07:42:11
|
Hello, I want to work on Arianne RPG and in particular implement the following from the existing feature list : * Dropping items over existing should swap them : Currently, dropping an item from bag to character pane , in order to equip the new item and store the previous item in bag is not possible without manually inequipping the item and the equipping a new one. * Adding Item sets with bonuses * Single click navigation: Currently, player has to double-click to attack or move, convert it into a single left click to move and a single right click to attack. * Adding Item sets with bonuses: Make an item set to get bonus stats instead of having items with single attributes. If it is fine with you, I plan on completing this by the 11th of December, 2007, since working on a challenging Open Source Project is part of my course curriculum ( and that is the deadline :) ) More about me below... About me: I am a Master's student, studying Computer Science at New York University, and as a requirement for one of the tougher courses here (Production Quality Software), I was looking for a neat Java project, and this really seems to be exactly the kind of thing I want to work on. Hoping for a positive response! Thanks a lot! Best, Mallika -- "sometimes WiNNinG is everythinG" |
From: Martin F. <mar...@gm...> - 2007-11-07 20:04:44
|
On 07.11.2007 12:40:24 Miguel Angel Blanch Lardin wrote: > I have never been friend of placing that kind of things online as they are > not really helpful in my honest opinion. > It may make sense to add it for Marauroa, but most of the times the javadocs > are not complete and you need to refer to source code ( speaking of my > personal experience ). When that happens I have tried to update the javadoc. > Anyway, feel free to place them online if you wish. Well I configured Doxygen to parse the source code and output information regardless of existing JavaDoc comments, and the source is inlined into the HTML pages, so you can find information about any function. But personally I also tend to use Eclipse's "find reference" and "find in source" features if digging in source code. The main reason for such a documentation is, it looks quite pretty and can be used to say "Look here - there is documentation about all and anything!". So yes, you are right: If there is none of the developer being used to work with that kind of documentation, the usefulness is questionable and it may not be worth that 100 MB web space. Regards, Martin |
From: Miguel A. B. L. <mig...@gm...> - 2007-11-07 11:40:22
|
2007/11/4, Martin Fuchs <mar...@gm...>: > > Hello, > > I generated online source code documentation for the projects Stendhal and > Marauaroa by using Doxygen and put it on the net: > > http://shell.franken.de/~sky/stendhal/ > http://shell.franken.de/~sky/marauroa/ > > What do you think about this? If you find it useful, I may setup a cronjob > to update it ever day after any source code change. I configured the Doxygen > options so to create quite much information including call graphs, caller > graphs and inlined source. I can disable some of this options if you think > it's not needed or to make it more readable. I have never been friend of placing that kind of things online as they are not really helpful in my honest opinion. It may make sense to add it for Marauroa, but most of the times the javadocs are not complete and you need to refer to source code ( speaking of my personal experience ). When that happens I have tried to update the javadoc. Anyway, feel free to place them online if you wish. Regards, Miguel |
From: Martin F. <mar...@gm...> - 2007-11-04 10:10:03
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Hello, I generated online source code documentation for the projects Stendhal and Marauaroa by using Doxygen and put it on the net: http://shell.franken.de/~sky/stendhal/ http://shell.franken.de/~sky/marauroa/ What do you think about this? If you find it useful, I may setup a cronjob to update it ever day after any source code change. I configured the Doxygen options so to create quite much information including call graphs, caller graphs and inlined source. I can disable some of this options if you think it's not needed or to make it more readable. Regards, Martin |