2008-05-31 22:20:17 WARN [verManager] Definition ( 203) - Exception caused by name=title type=STRING code?18 value=|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
java.io.IOException: Array too large for write255LongArray.
at marauroa.common.net.OutputSerializer.write255LongArray(OutputSerializer.java:85)
at marauroa.common.net.OutputSerializer.write255LongString(OutputSerializer.java:190)
at marauroa.common.game.Definition.serialize(Definition.java:452)
at marauroa.common.game.Attributes.writeObject(Attributes.java:485)
at marauroa.common.game.RPObject.writeObject(RPObject.java:711)
at marauroa.common.game.RPSlot.writeObject(RPSlot.java:451)
at marauroa.common.game.RPObject.writeObject(RPObject.java:744)
at marauroa.server.game.db.JDBCDatabase.storeRPObject(JDBCDatabase.java:1187)
at marauroa.server.game.db.JDBCDatabase.storeCharacter(JDBCDatabase.java:667)
at games.stendhal.server.core.engine.StendhalPlayerDatabase.storeCharacter(StendhalPlayerDatabase.java:138)
at marauroa.server.game.container.PlayerEntry.storeRPObject(PlayerEntry.java:320)
at marauroa.server.game.GameServerManager.processLogoutEvent(GameServerManager.java:685)
at marauroa.server.game.GameServerManager.run(GameServerManager.java:432)
2008-05-31 22:20:17 WARN [verManager] JDBCDatabase ( 203) - Error while serializing rpobject: Player [guido, 98712326]
java.io.IOException: Array too large for write255LongArray.
at marauroa.common.net.OutputSerializer.write255LongArray(OutputSerializer.java:85)
at marauroa.common.net.OutputSerializer.write255LongString(OutputSerializer.java:190)
at marauroa.common.game.Definition.serialize(Definition.java:452)
at marauroa.common.game.Attributes.writeObject(Attributes.java:485)
at marauroa.common.game.RPObject.writeObject(RPObject.java:711)
at marauroa.common.game.RPSlot.writeObject(RPSlot.java:451)
at marauroa.common.game.RPObject.writeObject(RPObject.java:744)
at marauroa.server.game.db.JDBCDatabase.storeRPObject(JDBCDatabase.java:1187)
at marauroa.server.game.db.JDBCDatabase.storeCharacter(JDBCDatabase.java:667)
at games.stendhal.server.core.engine.StendhalPlayerDatabase.storeCharacter(StendhalPlayerDatabase.java:138)
at marauroa.server.game.container.PlayerEntry.storeRPObject(PlayerEntry.java:320)
at marauroa.server.game.GameServerManager.processLogoutEvent(GameServerManager.java:685)
at marauroa.server.game.GameServerManager.run(GameServerManager.java:432)
2008-05-31 22:20:17 WARN [verManager] JDBCDatabase ( 203) - Error storing character: Player [guido, 98712326]
java.io.IOException: Array too large for write255LongArray.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
No, it is a feature.
In fact the game should check it.
One option could be that for every attribute we check against defined type to see if it is correct but I think it will be too CPU time consuming.
In general I think it is a good ( great ) idea to check everything players write and limit sizes of it specially if it is to be stored at database. ( names, descriptions, chat texts, etc... )
Anyway guido deserves whatever happened to his/her player. :)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=990499
Originator: NO
2008-05-31 22:20:17 WARN [verManager] Definition ( 203) - Exception caused by name=title type=STRING code?18 value=|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
java.io.IOException: Array too large for write255LongArray.
at marauroa.common.net.OutputSerializer.write255LongArray(OutputSerializer.java:85)
at marauroa.common.net.OutputSerializer.write255LongString(OutputSerializer.java:190)
at marauroa.common.game.Definition.serialize(Definition.java:452)
at marauroa.common.game.Attributes.writeObject(Attributes.java:485)
at marauroa.common.game.RPObject.writeObject(RPObject.java:711)
at marauroa.common.game.RPSlot.writeObject(RPSlot.java:451)
at marauroa.common.game.RPObject.writeObject(RPObject.java:744)
at marauroa.server.game.db.JDBCDatabase.storeRPObject(JDBCDatabase.java:1187)
at marauroa.server.game.db.JDBCDatabase.storeCharacter(JDBCDatabase.java:667)
at games.stendhal.server.core.engine.StendhalPlayerDatabase.storeCharacter(StendhalPlayerDatabase.java:138)
at marauroa.server.game.container.PlayerEntry.storeRPObject(PlayerEntry.java:320)
at marauroa.server.game.GameServerManager.processLogoutEvent(GameServerManager.java:685)
at marauroa.server.game.GameServerManager.run(GameServerManager.java:432)
2008-05-31 22:20:17 WARN [verManager] JDBCDatabase ( 203) - Error while serializing rpobject: Player [guido, 98712326]
java.io.IOException: Array too large for write255LongArray.
at marauroa.common.net.OutputSerializer.write255LongArray(OutputSerializer.java:85)
at marauroa.common.net.OutputSerializer.write255LongString(OutputSerializer.java:190)
at marauroa.common.game.Definition.serialize(Definition.java:452)
at marauroa.common.game.Attributes.writeObject(Attributes.java:485)
at marauroa.common.game.RPObject.writeObject(RPObject.java:711)
at marauroa.common.game.RPSlot.writeObject(RPSlot.java:451)
at marauroa.common.game.RPObject.writeObject(RPObject.java:744)
at marauroa.server.game.db.JDBCDatabase.storeRPObject(JDBCDatabase.java:1187)
at marauroa.server.game.db.JDBCDatabase.storeCharacter(JDBCDatabase.java:667)
at games.stendhal.server.core.engine.StendhalPlayerDatabase.storeCharacter(StendhalPlayerDatabase.java:138)
at marauroa.server.game.container.PlayerEntry.storeRPObject(PlayerEntry.java:320)
at marauroa.server.game.GameServerManager.processLogoutEvent(GameServerManager.java:685)
at marauroa.server.game.GameServerManager.run(GameServerManager.java:432)
2008-05-31 22:20:17 WARN [verManager] JDBCDatabase ( 203) - Error storing character: Player [guido, 98712326]
java.io.IOException: Array too large for write255LongArray.
Logged In: YES
user_id=964999
Originator: NO
please check if there is measure to be taken on marauroa side.
the stendhal side has been hopefully fixed, by reducing the maximum length of naming a pet to 20.
regards astrid
Logged In: YES
user_id=3949
Originator: NO
No, it is a feature.
In fact the game should check it.
One option could be that for every attribute we check against defined type to see if it is correct but I think it will be too CPU time consuming.
In general I think it is a good ( great ) idea to check everything players write and limit sizes of it specially if it is to be stored at database. ( names, descriptions, chat texts, etc... )
Anyway guido deserves whatever happened to his/her player. :)