when you enter the library through the left door you are shifted 2 steps to the left.
when you enter the library through the right door you are shifted 1 step to the left.
when you enter blacksmith you are shifted 2 steps to the left
I think this is due to the placement algorithm. I had the idea to add a direction attribute to all portals (not just doors), and use that to place the player based on the relative directional position (which most times is empty and would be chosen by the placement algorithm). Doors would still use it for visual layour, so the direction settings would have to be compatible.
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I think this is due to the placement algorithm. I had the idea to add a direction attribute to all portals (not just doors), and use that to place the player based on the relative directional position (which most times is empty and would be chosen by the placement algorithm). Doors would still use it for visual layour, so the direction settings would have to be compatible.
OK, thanks for the error report.
Problem is now fixed in CVS.