ArcadeGPU delivers a next-gen Y2K rendering pipeline combined with a seamless code-to-modeling workflow, powered by a unique real-time bridge between Blender and the engine. Choose your gameplay style with two physics systems: ultra-realistic simulations using Jolt, or fast-paced arcade physics with Walkmesh & Hitmesh. Explore the demo: https://aliyah-corp.github.io/
Features
- Blender Link
- Archive Pack System
- Events System
- Curves Catmull-rom
- Object Pooling
- Basic Physics Math Operations
- 2D Sprite
- Compatible EzSpriteSheet and Asesprite
- 2D Tilemap
- Compatible Tilekit and SpriteFusion
- 2D Arcade Physics Built-in
- 2D Z-Order Draw (Iso & Ortho)
- 3D Debug shapes
- 3D Binary Mesh (no gltf)
- 3D Sprite
- 3D Arcade Physics Walkmesh & Hitmesh
- 3D Billboarding on Sprite & Mesh
- 3D Cubemap
- 3D Particules System
- 3D Flare System
- 3D Decals
- 3D Shadow Mapping
- 3D Shadow Volume
- 3D Camera Orbit & WASD
- 3D Texture Mipmapping
- 3D Normal Smooth Group
- 3D Post Rendering
- 3D Customizable Shader
- 3D AAA Physics With Jolt
- Material Phong Light
- Dissolve Texture Map (Nice VFX Effect)
- Displacement Texture Map (Water Effect)
- Diffuse/Specular/Emissive/Normal Map
- Env Map (Chrome Effect or Mirror)
- Toon Map
- Texture Scrolling
- Flipbook UV
- Facing Blending
- Secondary Texture
- Classic Gouraud Shading
- PSX Vertex Jittering
- Outline Object (Select or Cartoon Style)
- PSX Hardware dithering
- PSX Pixelation
- PSX Color depth limiting
- Directional Lights
- Point Lights (64)
- Spot Lights (64)
- Input Action Mapping Built-in
- Support GamePad and Keyboard
- Screen FSM System
- Script System Inspired From JRPG
- Sound Manager (AudioAPI)
- 20 UI Widgets Actionnable
- Tweening
License
Apache License V2.0Follow ArcadeGPU
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