From: Rodrigo H. <rod...@ra...> - 2004-08-27 00:46:13
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Hi Eduardo, Well, I ran the before and after builds of the lib, the new one runs slightly slower (old reports ~1600 FPS, new one ~1300 FPS), so that was disappointing :(, anyway, I'll make a package with the new code and post it on my site so you can take a look. I'll post again when its up. Cheers! At 03:12 PM 8/26/2004, you wrote: >Hi Rodrigo! > > Sorry for the late reply. I've been travelling since 2 weeks ago. > >>Some time ago I made several changes to aedGUI in order NOT to have a >>SDL_Surface per widget, the idea is that its not really >>needed since each widget gets drawn entirely every time it needs to be >>rendered, so we might as well use the "screen" surface, >>this also may make it easier to implement clipping, but the ultimate >>motive I had was so OpenGL apps would not have to drag >>unnecessary data. > > >Hm. Ok. > >>All sounded great, until I actually implemented it, then I discovered >>that the alpha blending was broken (since we alpha blend in a per surface >>level, this could also be the issue with the font's background). > >Sure. > >>So the question is, what should we do? what do you guys think is the >>best? keep the surfaces or not? if we opt not to keep the surfaces >>we will have to change the drawing functions so they do (per pixel) >>blending on their own. > >I think that, if ditching the surfaces is really needed, let's do it. I >can help you if you need. > >Cheers! > >Eduardo. > > >------------------------------------------------------- >SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media >100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 >Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. >http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 >_______________________________________________ >aedGUI-developers mailing list >aed...@li... >https://lists.sourceforge.net/lists/listinfo/aedgui-developers Rodrigo Hernandez, lonewolf programmer Aeon Games http://www.aeongames.com |