TinyEngine is a small, self-contained OpenGL-based 3D engine written in C, designed for learning and prototyping graphics applications. It packs a lot of functionality into a compact codebase, making it ideal for exploring 3D rendering, game development, and shader programming without the overhead of larger engines. Despite its size, TinyEngine supports modern OpenGL features, texture mapping, lighting, and audio, providing a practical foundation for building lightweight 3D experiences.
Features
- Self-contained single-header 3D engine in C
- OpenGL-based rendering with shader support
- Support for texture mapping and lighting effects
- Audio playback via integrated sound engine
- Model loading for OBJ and custom formats
- Input handling for keyboard and mouse
- Minimal dependencies for easy compilation
- Easy-to-read code ideal for learning graphics programming
- Runs on Windows and Linux with cross-platform potential
Categories
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