3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as HTTP-server or webpack-dev-server to be able to load external assets.

Features

  • Three.js scene
  • Cannon.js physics
  • Variable timescale
  • Frame skipping
  • FXAA anti-aliasing
  • Third-person camera
  • Character AI

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

TypeScript

Related Categories

TypeScript Game Engines

Registered

2022-12-13