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A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
The project Navigator aims at supporting automated gathering of dynamic information from third party web sites, using their web interface to post queries and to gather replies. Navigator is written in OS-independent java language.
This project will facilitate the development of the community foundation Data Atlas project, which will build a provider neutral data mart integrating and supporting the work of the field across all applications. See documentation for project overview.
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wxBrowser is an application browser based on the wxWidgets GUI framework. It's similar to a regular old web browser only, instead of reading HTML and displaying content it reads XML and executes presentation logic (wxPython) in a client side application.
This project aims to create a standalone application, java-written Match Viewer for the online football (soccer) management game Hattrick - www.hattrick.org.
Flat File Scripts (FFS) is basically a project around writing PHP scripts that don't require database systems, but instead use flat files such as XML and TXT.
Osmap is a way of putting map data into XML tags, such as roads, vegetation, buildings, and related info. A much easier alternative to GIS, with more features than proprietary. Osmap format gives apps enough info to draw complex maps from scratch.
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Cross-programming-language object serialisation. The library uses a schema to write object networks to, and create object networks from, a file (eg XML). Written in Java with ports to C and C++ to follow. Features include file recovery and versioning.
Paperboy WDM is a web development framework built around the concept of separating logic, content, and presentation without the complexities of SQL. It uses Paperboy RSS as a translation layer between content (in XML) and presentation.
A binary protocol, library, and utilities for serialization and manipulation of data. Designed to replace XML. Features: *Compact (not compressed) binary encoding. *Strongly-typed, using type definitions. *Platform independant
That's "Deci" as in one-tenth... Based on the "80/20 rule", something like 1/10 of the code provides far more than half of the functionality. This is a partial, non-validating, and VERY SMALL STL-based C++ implementation.
Require(News) is a simple blogging system that can be easily added to a current site. It uses PHP/MySQL to present and store the data and is easily customized by the user with CSS to fit the look and feel of the containing pages.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
The goal of the Openbus Project is to provide the open source community with a set of high quality, reliable and scalable Enterprise Application Integration (EAI) products. It will include an open source JBI implementation, an open source ESB, etc.
A visual Domain-Specific Language for Data Transformations, which generates programs for non-programmer domain-experts. The generated program will extract data from one source and converts it into a meaningful format defined by the user.
Framework for storing and editing Forestry-related XML data, with a specialised graphical interface for each object type. Plug-in API for adding functionality. Coded in Java, uses WebStart for distribution, swing GUI, ~100k lines of code.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.