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JART is an XML application framework based on JAVA, using an internal XML programming language.
The main goal of the project was to create an high flexible 3 tier based framework for rapid development of web based applications.
LGML is a GML parser under the LGPL license. The aim is to parse a GML document or fragment in order to get a WKT output. 2D and 3D inputs are both handled, but it is not permitted to have mixed geometries. The caller can choose if the input coordinates are parsed as X, Y, Z (if present) order, or Y, X, Z (if present) order. The willing of the project is to be a starting point useful for developers that need to parse GML objects in order to use them, for example, in the context of OGC...
LWKT is a WKT parser under the LGPL license. It have not dependencies: it is pure Java compiled with 1.5 or 1.6 version. The output can be as GML 2 or 3 version, optionally setting a SRS name. Supported inputs are:
POINT, MULTIPOINT, LINESTRING, MULTILINESTRING, POLYGON, MULTIPOLYGON
For each of them, are handled both 2D inputs like:
POINT(2.4 12.66)
and 3D inputs like:
POINT Z(2.4 12.66 0.0)
At the following URL:
http://95.110.227.201:8080/lwkt
is exposed a minimal...
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
Secure File Transfer for Windows with Cerberus by Redwood
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A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
new 3d markup language for creating one tool for all 3d CAD data in the world.it is for viewing 3d data without plugins on web and desktop and for creating 3d pdf in one step.
AI-powered service management for IT and enterprise teams
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Screen (or SCalable REndering ENgine) is a rendering engine based on both 3Drendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.