One platform to build, fine-tune, and deploy. No MLOps team required.
Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
Try Free
Catch Bugs Before Your Customers Do
Real-time error alerts, performance insights, and anomaly detection across your full stack. Free 30-day trial.
Move from alert to fix before users notice. AppSignal monitors errors, performance bottlenecks, host health, and uptime—all from one dashboard. Instant notifications on deployments, anomaly triggers for memory spikes or error surges, and seamless log management. Works out of the box with Rails, Django, Express, Phoenix, Next.js, and dozens more. Starts at $23/month with no hidden fees.
now here: https://github.com/plastex/plastex
plasTeX is a Python-based LaTeX document processing framework. It gives DOM-like access to a LaTeX document, as well as the ability to generate mulitple output formats (e.g. HTML, DocBook, tBook, etc.).
XML Schema tools and Maven plugins: WSDL Merger, XML Comparator (SAX & DOM), Namespace normalizer
Note - the project has moved to github!
https://github.com/rustyx/xsdutils
...This is useful for web crawlers that want to discover URLs from a website that is using the Sitemap Protocol.
This project has been incorporated into crawler-commons (https://github.com/crawler-commons/crawler-commons) and is no longer being maintained.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
GML4J was an experimental (i.e. hacked together quickly) Java API for work with the Geography Markup Language (GML). There has been no development since 2001/2. See https://sourceforge.net/projects/gascom/ for an API with a similar purpose.