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Should have been a 3D real-time crossplatform game. Is a fairly optimized CLOD terrain renderer with quality parameter, written in vanilla C, sized only 30K.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The main purpose of this (once educational) software is to generate and visualize terrain using fractal algorithms. It uses OpenGL and includes many advanced features like: multi texturing, shadows, clouds, fog, LOD, lens flares, shaders ...
MicroTerra is a terrain generator and editor, all terrains can be imported in several
3D programs (terragen, lightwave, ac3d,.....). MicroTerra is for both Windows and Linux.
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Mercator Grid is a networked real-time strategy game that incorporates actual GIS map terrain and NATO map symbology (MIL-STD-2500B). Mercator Grid can be configured to include several player roles including fire team leaders and commanders.
Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
2D, 3D object indexes (Quadtree, Octree, Quadtree with object radius indexation), fast geometry find functions, template classes with embedded 2D, 3D indexation and fast search features.
Planet Defense is based on the arcade classic 'Defender'. It will feature a 3rd person perspective behind the spacecraft and allow you to defend your people from aliens on a fully 3Dterrain-based planet.
Build a foundation for data security and disaster recovery to fit your clients’ needs no matter the budget.
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A C/S system to visualize very large terrains from a 1st-person view. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast high quality images from all distances.
SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
A 3D RTS game similar to Starcraft and Total Annihilation. It features steering behavior, custom unit abilities and model animations, a shell, shared control/visibility/resources, projective shadows, view rotation/zooming/tilting, and random terrain.
Gimcrack is a rather simple 3Dterrain rendering engine. Suited for those new to 3D programming. If you get confused by the code of Quake 2 but still want to know how a engine works, this is for you.
The Immersive GIS project (Igis) provides a set of core libraries for loading and rendering standards-compliant geodata formats in 2D, 2.5D and 3D using OpenGL.
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
A powerful, fully-3D RTS engine written in OpenGL. Has features such as infinitely large maps, deformable terrain, a powerful scripted particle system, an extensive user interface system, a network engine, a dynamic input engine, and more!
Option Overkill - The Open Source Scalable Real Time Strategy Simulation
Featuring 3D graphics, terrain and animation, a solid scalability concept and in-depth multiplayer and internet gaming support. DISCONTINUED as of 10/2005.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
TerraVision is a real-time multi-threaded 3Dterrain visualization system. It can browse massive terrain and other data sets that are streamed over the Web. It also supports overlaying rich 3D models on the terrain to represent buildings, icons, etc.
JetSteam-3D is 3DGIS technology developed by Alchemedia. that allows the streaming of image,DEM,X3D,and WFS data to an applet. The javascript enabled applet allows the creation of 3D enabled WebGIS applications using typical AJAX techniques.
TerraPage Utils is a collection of utilities for working with terrain databases in the TerraPage format (http://www.terrex.com). Tools include a TerraPage DLL, a viewer for DirectX and a viewer for OpenGL Performer (not yet started). Available in CVS.
The purpose of this project is to create a 3D real-time role-playing game in a fantasy world. What makes it different from commercial games is:
- the universe is created randomly: each time you play, the game is different; the terrain is different, the