Showing 313 open source projects for "texture"

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  • 1

    Candy's Space Mysteries II

    With the helpfull nef, you have to rescue earthlike planets!

    During their recent spacetrip, Candy & Noopy get trapped into a giant wormhole! They made a long light trip and found a passage who leads to the Milky Way. They was searching for a place to land, they have found the Earth. Knowing that great cataclysms are menacing their homeplanet, Candy & Noopy said together: - "We must save the Earth!". Since some times, the star masses, combined with the magnetic-fields of this planet gave special powers to the spaceship: The one of...
    Downloads: 0 This Week
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  • 2
    ChaosEsqueAnthology

    ChaosEsqueAnthology

    A free 3d game for PC that does not limit the player. Fight,Build,Gain

    (NOTE: Make sure to download Volume2 aswell!: http://sourceforge.net/p/chaosesqueanthologyvolume2/ ) 200+ weapons. Build-able enter-able buildings (Like an FPS RPG but with interiors) (Multi-tool/ Utili-tool). City generation (all buildings enterable). A 2 iso (6GB) exploration of what QuakeC can do. Over 100 maps included, along with map editor and sourcecode. Fully free and opensource: code and media. A modification of Xonotic which included extended weapons, maps, vehicles,...
    Downloads: 7 This Week
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  • 3
    cliper

    cliper

    Java3d scenegraph editor

    ...Choose background, generate a terrain, set lights, fog, camera position, sky picture, scene duration. 2-Draw/ placement Import objects (OBJ, C3D, 3DS), or create shapes (sphere, cone, etc...). Place them and set size, dimensions, duplicate, group. 3-Color/texture Apply textures, colors, transparency 4-Animation/ story board Move object between two points or more(placement /orientation in space). Rotation, orbit, transparency/color change, traveling, with timers. Scenes are linked, making a movie with smooth transitions when running. Changes : New viewpoint and objects move way. ...
    Downloads: 0 This Week
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  • 4
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be implemented as part of an application or library. ...
    Downloads: 3 This Week
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  • 5

    Soul of Sphere Platinum

    Save the World of Altara in my first RPG in 2D!

    Altara is under the menace of the general Sphax. An ancient sphere calls young & old folks of a village in this world. Gamna, Arasyb, Ulania, Uniar, Dorna, Xylvan must save the lands of the years 3700 A.C. With unique weapons, battle numerous ennemies, grab items, buy gems, potions & artifacts. Now at v30.27 with Xilvan Design Sprites Library! Newly added grass, trees, flowers, butterflies and mp3 musics. This game will enchant you. A RPG made since 1999-2004 by Hypersphere...
    Downloads: 0 This Week
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  • 6

    Candy Racing Cup: The Lillians Rally

    Now the dogs may driving a car in a complete 3D world.

    Our company, Xilvan Design, presents: Candy Racing Cup: The Lillians Rally, it is a 3D racing game in development since 2010-2026. It's the v43.47! The music is here & I must add realistic sounds! Friendly, Xylvan, Xilvan Design
    Downloads: 0 This Week
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  • 7
    DarkRadiant

    DarkRadiant

    Cross-Platform Level Editor for Doom3 and The Dark Mod

    Project has been moved to https://github.com/codereader/DarkRadiant! DarkRadiant is an overhauled version of GTKRadiant designed for use with The Dark Mod stealth game (https://www.thedarkmod.com), a Thief-inspired game making use of the idTech4 engine. DarkRadiant is capable of editing maps in The Dark Mod, Doom 3, Quake 4 and XreaL.
    Downloads: 0 This Week
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  • 8
    Glumpy

    Glumpy

    Python+Numpy+OpenGL, scalable and beautiful scientific visualization

    Glumpy is a Python library that simplifies the development of high-performance, interactive OpenGL visualizations. It abstracts complex OpenGL tasks into Pythonic constructs, making it easier for scientists, artists, and developers to harness the power of the GPU for real-time rendering and data visualization. Glumpy is particularly well-suited for rapid prototyping of graphical applications, and its integration with NumPy and shader programming makes it a powerful tool for both research and...
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  • 9
    Style Aligned

    Style Aligned

    Official code for Style Aligned Image Generation via Shared Attention

    StyleAligned is a diffusion-model editing technique and codebase that preserves the visual “style” of an original image while applying new semantic edits driven by text. Instead of fully re-generating an image—and risking changes to lighting, texture, or rendering choices—the method aligns internal features across denoising steps so the target edit inherits the source style. This alignment acts like a constraint on the model’s evolution, steering composition, palette, and brushwork even as objects or attributes change. The result is more consistent edits across a set, which is crucial for workflows like product variations, character sheets, or brand-coherent art. ...
    Downloads: 0 This Week
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  • 10
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ...This results in a smooth 4K painting experience on medium-power integrated hardware. Up to 16K texture painting is seamless using a high-end graphics card. Ray-traced baking, painting effects and viewport rendering feature running on Direct3D12 and Vulkan are in progress. ArmorPaint is powered by an in-house 3D rendering engine to achieve the best painting experience.
    Downloads: 57 This Week
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  • 11
    iJEPA

    iJEPA

    Official codebase for I-JEPA

    ...A context encoder sees visible regions of an image and predicts target embeddings for masked regions produced by a slowly updated target encoder, focusing learning on semantics instead of texture. This objective sidesteps generative pixel losses and avoids heavy negative sampling, producing features that transfer strongly with linear probes and minimal fine-tuning. The design scales naturally with Vision Transformer backbones and flexible masking strategies, and it trains stably at large batch sizes. i-JEPA’s predictions are made in embedding space, which is computationally efficient and better aligned with downstream discrimination tasks. ...
    Downloads: 0 This Week
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  • 12
    texturize

    texturize

    Generate photo-realistic textures based on source images

    Generate photo-realistic textures based on source images. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture. A command-line tool and Python library to automatically generate new textures similar to a source image or photograph. It's useful in the context of computer graphics if you want to make variations on a theme or expand the size of an existing texture. This software is powered by deep learning technology, using a combination of convolution networks and example-based optimization to synthesize images. ...
    Downloads: 1 This Week
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  • 13
    TinyEngine

    TinyEngine

    Tiny OpenGL Wrapper / 3D Engine in C++

    ...It packs a lot of functionality into a compact codebase, making it ideal for exploring 3D rendering, game development, and shader programming without the overhead of larger engines. Despite its size, TinyEngine supports modern OpenGL features, texture mapping, lighting, and audio, providing a practical foundation for building lightweight 3D experiences.
    Downloads: 0 This Week
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  • 14
    RENDER96-HD-TEXTURE-PACK

    RENDER96-HD-TEXTURE-PACK

    Texture pack for Super Mario 64

    ...The end goal for this project is to use the original sources for every texture in the game when possible, and use that to hopefully achieve 100% accuracy by recreating the textures with the same process and resources Nintendo had at their disposal back in 1996, as well of incorporating elements from the promotional art into the game with ESRGAN upscales as placeholders for the original textures. The team and I will make to fill in the blanks where no texture sources could be found.
    Downloads: 30 This Week
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  • 15
    PIFuHD

    PIFuHD

    High-Resolution 3D Human Digitization from A Single Image

    ...The repo includes training pipelines, dataset loaders (for Multi-POP, etc.), and inference scripts for mesh output including depth maps for postprocessing. To help practical use, there are utilities for normal estimation, texture back-projection, mesh cleanup, and integration with rendering pipelines.
    Downloads: 3 This Week
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  • 16
    GLSL-PathTracer

    GLSL-PathTracer

    A toy physically based GPU path tracer (C++/OpenGL/GLSL)

    A physically based path tracer that runs in a GLSL fragment shader.
    Downloads: 0 This Week
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  • 17
    MetalPetal

    MetalPetal

    A GPU accelerated image and video processing framework built on Metal

    ...It does directly represent image bitmap data instead it has all the information necessary to produce an image or more precisely a MTLTexture. It consists of two parts, a recipe of how to produce the texture (MTIImagePromise) and other information such as how a context caches the image (cachePolicy), and how the texture should be sampled (samplerDescriptor). MetalPetal does a lot of optimizations for you under the hood.
    Downloads: 0 This Week
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  • 18
    Gloss3D

    Gloss3D

    3D Graphics by a Lightweight Open-Source Software

    GLOSS is a lightweight 3D modeler / animator / renderer for GNU/Linux or Windows platforms. GLOSS is programmed in C/GTK3.
    Downloads: 6 This Week
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  • 19
    Engo

    Engo

    Engo is an open-source 2D game engine written in Go

    Engo is an open-source 2D game engine written in Go. It uses the Entity-Component-System paradigm. The code is available on GitHub. If you encounter any problems, find any bugs, or want to request a feature, you can open an issue or chat with us on gitter. A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm. Engo is currently compilable for Mac OSX, Linux and Windows. With the release of Go 1.4, supporting Android and the inception...
    Downloads: 0 This Week
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  • 20
    Blend_My_NFTs

    Blend_My_NFTs

    Easily generate thousands of 3D models, images, and animation NFTs

    ...Any rendering engine works; Cycles, Eevee, and Octane have all been used by the community. This add-on only works in Blender, a Cinima 4D port is being investigated. Every object, model, texture, camera, light etc. must be in the same .blend file! If you have mulitiple .blend files, Blend_My_NFTs is unable to open and process them. It's recommended to keep your file's total size 5gb.
    Downloads: 0 This Week
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  • 21
    G2SConverter

    G2SConverter

    Convert models from GoldSource engine to Source engine with AI

    ...A feature of this utility is the ability to improve the quality of textures of models using Upscaling, deblurring, and normal map generating. All operations to improve the quality of textures are performed by neural networks. To improve the quality of the texture, it is first Upscaled using RealESRGAN. The user can select scaling factor: x2, x4 or x8. After the Upscaling procedure, the texture is deblured using the Scale-recurrent Network for Deep Image Deblurring. An example of a processed texture is shown in the following image (parameters used: scaling-factor = 4 and deblur iterations = 4) besides upscaling and debluring the utility also generates normal maps for each texture. ...
    Downloads: 0 This Week
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  • 22
    DifferenceKit

    DifferenceKit

    A fast and flexible O(n) difference algorithm framework

    A fast and flexible O(n) difference algorithm framework for Swift collection. The algorithm is optimized based on the Paul Heckel’s algorithm. This is a diffing algorithm developed for Carbon, works stand alone. The algorithm optimized based on the Paul Heckel’s algorithm. See also his paper A technique for isolating differences between files released in 1978. It allows all kind of diffs to be calculated in linear time O(n). RxDataSources and IGListKit are also implemented based on his...
    Downloads: 0 This Week
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  • 23
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    ...The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates resources, and enables safe multithreaded recording of draw calls. Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. A “remote” subsystem exposes live application state for introspection and debugging, which is extremely useful when tuning performance on devices you can’t easily instrument. Across the stack, Ion emphasizes deterministic behavior, robust error checking in debug builds.
    Downloads: 0 This Week
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  • 24
    Blessing Skin Server

    Blessing Skin Server

    Web application brings custom skins back in offline Minecraft servers

    Puzzled by losing your custom skins in Minecraft servers running in offline mode? Now you can easily get them back with the help of Blessing Skin. Blessing Skin is a web application where you can upload, manage and share your custom skins & capes! Unlike modifying a resource pack, everyone in the game will see the different skins of each other (of course they should register at the same website too). Blessing Skin is an open-source project written in PHP, which means you can deploy it freely...
    Downloads: 0 This Week
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  • 25
    glfx.js

    glfx.js

    An image effects library for JavaScript using WebGL

    glfx.js is a JavaScript image-effects library that uses WebGL to apply real-time filters and transformations directly in the browser. It exposes a simple API where images are uploaded into GPU textures, processed with shader-based filters, and rendered to a WebGL canvas. Because the work is done on the GPU, many effects that would be too slow in pure JavaScript (like complex blurs, lens effects, or tilt-shift) can run interactively, even on large images. The library is structured around...
    Downloads: 0 This Week
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