Search Results for "processing game" - Page 4

Showing 115 open source projects for "processing game"

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  • 1
    This is a simple game, it is a proof of concept programmed with Processing. Processing is an open source programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities. The language builds on the Java language, but uses a simplified syntax and graphics programming model. Since Processing is possible to export the project to Android or iOS.
    Downloads: 0 This Week
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  • 2
    Batch file which has similar functionality to game booster, using only functions that are included with windows. If you are experiencing performance issues or a low FPS rate, using this file may help.
    Downloads: 0 This Week
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  • 3

    Shoot 'em up

    Classic shoot 'em up game. Processing

    This is a simple game, it is a proof of concept programmed with Processing. Processing is an open source programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities. The language builds on the Java language, but uses a simplified syntax and graphics programming model. Since Processing is possible to export the project to Android or iOS.
    Downloads: 0 This Week
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  • 4

    Java Asteroids

    A derivative of the classic Asteroids game, created with Processing.

    Downloads: 0 This Week
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  • 5

    Java Blockdude

    A Java version of the Ti-83 game Blockdude

    This is a remake of the original Ti-83 Blockdude by Brandon Sterner, created using Processing.
    Downloads: 2 This Week
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  • 6
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
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  • 7
    This is a revised project reference from a project on the internet, the idea is to use opencv to analyze images taken from the game and get the parameters, based on the formula to give hints to players. but the project stopped because there is a better way, which is to use the source code of flash game processing is shared across the network, analyze the components and retrieve data directly. Impacts on the flash file, no need to take pictures from the outside as in this project, Although unsuccessful, but the project is a good example for studying opencv.
    Downloads: 0 This Week
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  • 8
    Star Requiem: Humanity's Last Stand

    Star Requiem: Humanity's Last Stand

    An indie space strategy game - it's a game of human survival.

    1,000 years in the future, humanity has traveled well beyond their Sol home to carve out a new empire in a nearby fold of the galaxy. Mankind has all but given up their warlike ways, instead following a destiny of peace, exploration, and discovery. However, in the year 1044 A.E. (After Exodus), the cyborg race Xyl discovered humanity, and proceeded to systematically begin the process of what they had done to every other species in their quadrant - exterminate them to the last...
    Downloads: 4 This Week
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  • 9
    Bahamut-Sango
    Bahamut-Sango is a historical-simulation game made by the fans. Now it is in processing.
    Downloads: 0 This Week
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  • 10
    Robogathers

    Robogathers

    A simple opensource 3d network game

    Robogathers is a 3d game, developed mainly for academic purposes to teach future software engineers with 3d graphic processing, mathematical modelling, networking and multithreading. In the far future we also want to use this project as a base for scientific research in fields of visual odometry, simultaneous localization and mapping and computer vision.
    Downloads: 0 This Week
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  • 11

    Scrolling

    2D game where users design a system to fight against various enemies.

    Built With Processing. Tutorial included
    Downloads: 0 This Week
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  • 12
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 13

    Keyfile editor for Falcon BMS

    An editor for .key files for Falcon BMS 4.32

    This will help you edit those hard-to-understand .key files for your controller and keyboard setup with the game Falcon BMS 4.32 by Benchmarksims. Please refer to the thread on Benchmarksims forum for questions/suggestions/feedback where additional information and tutorial is avaliable (click Web Site-link below)
    Downloads: 0 This Week
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  • 14
    Chess by Cruz

    Chess by Cruz

    The goal is to develop a stable high quality chess application

    The following chess application has been in construction since late Fall of the year 2011. The program is in the pre-alpha stage; it is in no way a finished product. The application is written using Processing API, which I found to be quite fun to write in. The version control was done with github. If there are any bugs, which is the purpose of this public release, please contact me on my email: chessbycruz@gmail.com
    Downloads: 0 This Week
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  • 15

    Bluetooth MeyMouse Accelerometer camera

    J2me Accelerometer Camera light based over Bluettooth over mobile

    J2me Accelerometer Camera light based over Bluettooth over mobile phone (Turn Your Old j2me Phone become slick accelerometer camera based MOUSE over bluetooth great for develope accelerometer camera based game Zzzzzzzz
    Downloads: 0 This Week
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  • 16

    Kambi VRML game engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has been renamed to "Castle Game Engine" and moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects.
    Downloads: 0 This Week
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  • 17

    koboldsquest2

    This is a pseudo-3D game written in python.

    Kobold's Quest 2 is the sequel to kobold's quest and features an octree for multi processing game mechanics. It is written in Python.
    Downloads: 0 This Week
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  • 18
    Inferno

    Inferno

    2D Graphics Library

    ...Inferno was designed and developed in a day or two so currently it is experimental however it is still capable of providing cool apps. I added an Android implemention of inferno and a Android game using this library, The game contains many nested windows and animation examples and it is a pretty good game too. The framework makes it easy creating platform independent nested windows layers and custom components, It contains some APIs for canvas based 2d game programming (Sound managers etc). Developers can easily create their own components using the apis provided. ...
    Downloads: 0 This Week
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  • 19
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 20
    Читает позиции прямо с гобана (с помощью камеры), контролирует и записывает партии Го. This application watches your goban (using a camera), controls and logs the Go game.
    Downloads: 0 This Week
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  • 21
    LitTech
    LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
    Downloads: 0 This Week
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  • 22
    XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
    Downloads: 0 This Week
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  • 23
    NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
    Downloads: 0 This Week
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  • 24
    The SDL_vnc library was created to offer a VNC client library that integrates with SDL (framebuffer is a SDL surface), and where the I/O and processing runs as a thread, so it does not interfere with a traditional "game loop".
    Downloads: 0 This Week
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  • 25
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
    Downloads: 0 This Week
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