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3rd Year project for Computer Games Development. This project has three main stages: Research, Design and Coding. We hope to have a fully working 3d Tower Defence game running on the OGRE engine by February 2010 in time for our deadline.
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
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Myrddin Landscape Plugin (MLP) is a Ogre Scene Manager compatible with both MOgre and Ogre: MLP organizes terrain in pages and tiles to produce small or large realistic landscapes. MLP provides also support for dynamic sky/haze and water planes.
WaYee3D ToolKit is a C + + and Ogre-based 3D editor type of Application Framework. C++ Plug-in software architecture. Command pattern. Undo/Redo support. unicode support.
The Awake Engine is a powerful, easy to use open source game engine. It combines other free projects into a general usable software, written in clean modern Cpp.
Lightning Heart is a 3D game project that will feature aspects of a variety of ideal games. That sentence didn't make sense, but I assure you the game will flow out somehow.
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This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
Video juego desarrollado en OGRE, multiplataforma (a nivel de codigo fuente). Proyecto desarrollado como tesis para la facultad de ingenieria, UNAM, Mexico
A minimalistic C++ class, that provides an Ogre 3D
render window inside a wxWidgets application. It can be applied to different wxWidgets/Ogre
applications like 3D editors or model viewers.
A virtual world browser based on Linden Labs' Second Life viewer. Modifications include OGRE rendering (supporting inworld 3D meshes) in addition to the original renderer, and a global avatar system.
A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
When completed this engine will be a basic C++ game engine based on Ogre 3D, Newton Game Physics, and NVIDIA Physx. It will have editors for various elements of the engine, such as game wold editors and material editors.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.