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A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future
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A program for luggage/medicine examination tool, which receive rentgen introscope data via Ethernet cable. Uses clean win32 (C++), Direct3D9 to fast draw in 2D captured data.
PolyViz is a tool for visualizing n-dimensional polyhedra. Motivated by the difficulty of reasoning about the iteration spaces of nested loops with many levels, PolyViz allows users to visualize polyhedral representations of those iteration spaces.
A random collection of OpenGL and other small C++ libraries. - List.h that provides an auto-expansible template array - works like vector in STL Status: Finished - glWrapper - Toolkit for OpenGL with glut (100% working but extras in future)
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
A viewer for image sequences, aimed to be a professional tool for viewing animation frames rendered with 2D and 3D editing software. It is cross-platform, fast, supports many image formats and OpenGL rendering.
PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portable
Our primary goal is to create a great, full featured, 3D CAD environment for Blender for use by engineers, designers, drafters, architects, etc. based on the OpenCascade toolkit.
This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
Nysa is a framework written in C++ enabling easy development of 3-D enabled applications using dedicated hardware such as stereoscopy glasses and data gloves.
3D medical image platform for visualization and image processing. Segmentation with Levels sets. Surface reconstruction with marching Cubes, texture Mapping and Raycasting,DICOM support. Integration environment for VTK, ITK and vtkInria3D under wxWidgets
Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
This is an implementation of the classical Asteroids videogame. It is currently under development, and it is based on the last version of the Ogre 3DRendering Engine, and the CEGUI library.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.