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This project is a fork of my previous project, Speed Dreams.
It relies on unlockable challenges or a career mode, where you start with credits that allow you to purchase a car.
Then, each race (qualifying and race) in which you place in the top ten will earn you additional credits, which will allow you to purchase other cars.
In this mode, contracts may be offered to you, and special races are available.
2025 UPDATE: we have finally moved to Git!
https://forge.a-lec.org/speed-dreams/speed-dreams-code/
This SourceForge project will be kept as a read-only archive and will be eventually removed!
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and...
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
* Introduction
- This Module is a Library based Perl code.
- The library build and execute SQL command on databases.
* NOTE:
- Before any implementation, we recommend details in WIKI (https://sourceforge.net/p/csi-sql-simpleops/wiki/)
or
the CPAN Perl Modules, see: https://metacpan.org/pod/SQL::SimpleOps
* Support:
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* Professional Services:
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* Introduction:
- This Module is a Library based Perl code.
- The library provide:
- Convert INFIX expressions to POSTFIX;
- Convert POSTFIX expressions to INFIX and;
- Perform POSTFIX context validations.
- Context validation can be implemented in item selection routines or data context validation, when it is possible to identify data to be selected or ignored in some data analysis process.
* NOTE:
- Before any implementation, we recommend details in WIKI...
CRRCSim is a model-airplane flight simulation program for Linux with ports to other platforms. Using CRRCSim you can learn how to fly model aircraft, test new aircraft designs, and improve your skills by practicing in the relative safety of your pc.
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions.
Requires OpenSceneGraph. Optional: SDL, FLTK.
FlightGear Mac OS X is a Mac version of FlightGear, a multi-platform open-source flight simulator that provides very realistic flight experience on your computer. By installing a package you can fly around the world in the comfort of your own home.
PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portable
This is a 3D graphics lib providing the tools easily load and draw 3D meshes on the screen. It also provides a SceneGraphManager for culling. The rendering pipeline is completly based on shaders so no fixed functions.
Two player game in a 3D ellipsoid playground. Players are cars with a magnetic director, able to attract or reject a ball in order to throw it through a goal placed in the center of the playing field. It sounds easy... but remember that reality is fuzzy!
Kcake has changed its name to QCake because it no longer depends on KDE. It is a programming environment and composition program for creating PLIB (TM) 3D-Games using the cross platform QT library, beneath others.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
Game in which the player controls a howitzer on a battle field. The game features 3D graphics with real time shadowing. Distinguishing feature is the accurate simulation of the physics.