Open Source Mac Virtual Reality Software

Virtual Reality Software for Mac

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Browse free open source Virtual Reality software and projects for Mac below. Use the toggles on the left to filter open source Virtual Reality software by OS, license, language, programming language, and project status.

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  • 1
    ALVR - Air Light VR

    ALVR - Air Light VR

    Stream VR games from your PC to your headset via Wi-Fi

    ALVR (Air Light VR) is an open-source system that enables wireless virtual reality streaming by transmitting VR content from a PC to a standalone headset over a network connection. It allows users to run PC-based VR applications while using devices such as standalone headsets, effectively bridging the gap between high-performance desktop VR and portable hardware. The system works by encoding video output from the PC, streaming it over Wi-Fi, and decoding it on the headset in real time, while also transmitting input data such as head tracking and controller movements back to the PC. ALVR supports low-latency streaming through optimized encoding techniques and network configurations, making it suitable for interactive VR experiences. It also includes customizable settings for bitrate, resolution, and performance tuning, allowing users to balance quality and responsiveness. The project is actively developed and supports multiple platforms, including Windows and Linux.
    Downloads: 136 This Week
    Last Update:
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  • 2
    AviTab

    AviTab

    X-Plane plugin that displays a tablet to aid VR usage

    AviTab is a plugin for the X-Plane flight simulator. It displays a tablet-like computer with a few apps in the cockpit. It is mainly used for flying in virtual reality. When flying in a simulator, one often needs to look up details in PDF charts, plane manuals, checklists or other documents. Using a PDF reader breaks the immersion because the virtual aviator either has to take off of their HMD or use other tools that can move windows into VR. AviTab tries to solve this problem by offering a PDF reader inside a native plugin for X-Plane. Using a plugin also opens possibilities for more apps inside the tablet, for example, to display information about the plane status or aid in navigation. When hovering over the edges of the tablet from a short distance, X-Plane will display green bars around the tablet. The upper bar can be used to grab the window and move it around inside the cockpit.
    Downloads: 35 This Week
    Last Update:
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  • 3
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind, this is the first version and much has changed under the hood. It has been brought up to date and only supports Windows x64 currently and is built against the .NET 5 platform. Like Radegast, it utilizes the LibreMetaverse library and now shares much of the same code as Radegast does, which should make maintaining both viewers more manageable.
    Downloads: 20 This Week
    Last Update:
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  • 4
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 18 This Week
    Last Update:
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  • 5
    The Cognitive3D SDK for Unity

    The Cognitive3D SDK for Unity

    Cognitive3D SDK for Unity, analytics for VR/AR/MR

    The most powerful spatial analytics platform to help you understand user behavior within immersive experiences. Identify exactly what users are paying attention to and in what order. Measure training performance and outcomes with employees. Evaluate compliance to improve safety, reduce injury and errors. Collect distributed insights for CPG, AEC and retail environments. Prove out your hypotheses by conducting experiments in VR. Receive scientific accuracy in captured eye-tracking, fixations and biometrics.. Improve product development workflows to enable rapid insights. This SDK allows you to integrate your Unity games with Cognitive3D, which provides analytics and insights about your Unity project. In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience.
    Downloads: 15 This Week
    Last Update:
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  • 6
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
    Downloads: 66 This Week
    Last Update:
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  • 7
    VR Neuroanatomy

    VR Neuroanatomy

    Explore and dissect a complete brain model in VR

    Understanding the anatomy of complex organs such as the human brain can be a challenge for students, so there is a definite advantage given to students who can experience the structures in a spatial way through real or virtual experiences. Since 2016, the Marquette Visualization Lab has been utilizing a dataset of 3 and 7 Tesla MRI scans from the Structural Informatics Group at University of Washington to visualize the structures of the brain in their Cave, utilizing the Unity game engine and 10 stereoscopic 3D projectors. Most MRI scans are presented as a volumetric rendering, but this dataset is unique because it was fully labelled and parcellated, allowing lab users to not only view the structures of the brain, but also virtually dissect it in a large scale, collaborative virtual reality environment. This year, in the interest of making the learning experience more mobile and accessible, the visualization was ported to the Oculus Quest.
    Downloads: 4 This Week
    Last Update:
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  • 8
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 3 This Week
    Last Update:
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  • 9
    Open Brush

    Open Brush

    Open Brush is the community led successor to Tilt Brush!

    Open Brush lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Open Brush is a derivative made from the open source code of Tilt Brush, a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. OpenBrush strives to be an open source tool to help everyone create their own art. We believe in the preservation of art, and the freedom of artists. At our core, we are community led and driven, and while there may be a small core team behind OpenBrush, it would not be possible without our community.
    Downloads: 3 This Week
    Last Update:
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  • 10
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
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    Downloads: 16 This Week
    Last Update:
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  • 11
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 18 This Week
    Last Update:
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  • 12
    Twometer VR

    Twometer VR

    Low budget open-source Virtual Reality controllers

    TwometerVR is an open-source alternative to commercial VR hand/body tracking systems. It's primarily intended for those who have VR headsets such as the Oculus DK2 that don't include controllers. It is a low-cost alternative to expensive commercial devices such as the PS Move or Oculus Touch system. An open-source alternative to commercial hand trackers such as Oculus Touch or PS Move, because Virtual Reality should not be expensive. Although there is currently no implementation of full-body-tracking, the system is technically fully capable of supporting it.
    Downloads: 1 This Week
    Last Update:
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  • 13
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 6 This Week
    Last Update:
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  • 14
    Cell Paint

    Cell Paint

    cellPAINT allows users to create living illustrations of biology.

    cellPAINT is a free-form painting app that allows users to create their own living illustrations of cellular landscapes. There are currently several prototypes available: --cellPAINT_coronavirus includes a newly-redesigned user interface, and molecular building blocks for coronavirus, blood plasma, and a simple human cell --cellPAINT_exo includes hand-painted sprites created by Julia Jimenez during an internship, and also allows input of custom sprites through Mesoscope --cellPAINT_VR is a 3D virtual reality version of cellPAINT, with molecular building blocks for a red blood cell cytoskeleton --cellPAINT_2D is the initial alpha release of cellPAINT, with building blocks for HIV, blood plasma, and a human T-cell. For more information and tutorials, see our website at https://ccsb.scripps.edu/cellpaint Please submit any bug or feature requests to our ticket page.
    Downloads: 15 This Week
    Last Update:
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  • 15
    A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
    Downloads: 2 This Week
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  • 16
    Maere - When Lights Die

    Maere - When Lights Die

    Prepare to dream. Prepare to be afraid. Prepare to run.

    "Maere : When Lights Die" is a horror video-game and virtual reality project by Lucid Dreams (that's us !). We are four game designers from the IMAC engineering school in France, and we've been developing this project since october 2012. It has been created with virtual reality in mind from the start and will be playable on the Oculus Rift headset as soon as we get our developer kit ! The game is also available for free on PC, Mac, and Linux.
    Downloads: 1 This Week
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  • 17
    A-Frame Low Poly

    A-Frame Low Poly

    Low poly add-ons for aframe virtual reality

    Low poly add-ons for a-frame virtual reality models. Take any existing a-frame primitive, such as a-sphere and replace the prefix to obtain a low-poly version, such as lp-sphere. Every low-poly object supports the following attributes. Modify the attributes just like you would any other AFrame VR attribute. Specify curvature of the surface. Function that accepts the vertex’s original position and outputs the vertex’s new position. This is applied before customizable randomization. All random perturbations are applied to the vertex’s new position. Duplicate entire entities without repeating common HTML. For example, say you have a template tree and many trees in your environment. Simply create one tree, and use the clone attribute for the rest, changing the position and rotating as necessary. This keeps your code streamlined and eases development (e.g., changing tree trunks for all cloned trees involves a single-line change).
    Downloads: 0 This Week
    Last Update:
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  • 18
    Artificial Life in Virtual Environments Project The project intends to create a customizable platform for Artificial Life experiments, with support to parallelizable multi-agents and 3D virtual reality visualization of the environment.
    Downloads: 0 This Week
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  • 19
    A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
    Downloads: 0 This Week
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  • 20
    BLUI is an ongoing research project in user interface design for virtual reality environments. BLUI was developed by the Arctic Region Supercomputing Center at the University of Alaska- Fairbanks.
    Downloads: 0 This Week
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  • 21
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but performance will not likely be very good. Note that often an OpenCL drivers fails to compile a kernel. Some unit tests exist to track down the issue, but more work is required to cover all OpenCL kernels.
    Downloads: 0 This Week
    Last Update:
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  • 22

    Character Match

    Videogame for Rapport

    Virtual Reality game for seven years old kids in Bogotá. Implemented on Java,vitral and JOGL.
    Downloads: 0 This Week
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  • 23
    A project for my thesis at Nanjing University designed for processing distributed vision computing. Also it provides the features for virtual reality, including scene construction, editing on animation objects and cameras, and sampling video on them.
    Downloads: 0 This Week
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  • 24
    Digitial Diceworks Locomotion System

    Digitial Diceworks Locomotion System

    A way of moving around in virtual space that uses initial motions

    Digital Diceworks Locomotion System (DDLS) is an innovative movement system designed for use within Virtual Reality (VR) environments. It was designed to meet the need for a better way explore virtual worlds while reducing discomfort but still maintaining the immersive experience. DDLS is based on the observations of natural movement in the real world, simplfied for ease of use but robust enough to give you the freedom to perform fantastic feats. We took those observations and noticed something very important to creating our locomotion system, the motions users would initial make. When you start walking in the real world, you start by taking small step, if you were going to start running you were to start with a bigger step. The difference in these “initial motions” is the distance at which you moved from where you started, your origin. This is the core concept of the DDLS.
    Downloads: 0 This Week
    Last Update:
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  • 25
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button. The Unity XR Plugin Management API lets you turn VR mode on or off for the Google Cardboard XR Plugin for Unity. The VrMode scene in HelloCardboard sample shows basic usage of the aforementioned API.
    Downloads: 0 This Week
    Last Update:
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