Open Source Virtual Reality Software - Page 3

Virtual Reality Software

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  • 1
    HVVR

    HVVR

    Hierarchical visibility for VR and real time rendering of effects

    HVVR (Hierarchical Visibility for Virtual Reality) is an optimized software raycaster. It implements a hybrid CPU/GPU raycaster, suited for real-time rendering of effects such as lens distortion. By default, raycaster.vcxproj is configured to build all .cu files to the compute_61,sm_61 target. If your GPU needs a different code-gen target, you can change this in the raycaster project properties. Some installations of the CUDA SDK and Visual Studio integration appear to have broken build dependency tracking. If you're seeing behavior after code modification that looks like stale code from header files referenced in .cu files, try cleaning the solution and building from scratch (or install a newer CUDA Toolkit).
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  • 2

    Hosas VR

    Use your VR controllers as a 6DOF HOSAS setup

    Use your VR controllers as a 6DOF HOSAS setup. This require Steam VR and vJoy to work (Reserves device 1 & 2) VR controllers currently labelled: - Oculus Quest 2 - Windows Mixed Reality
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  • 3
    HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
    Downloads: 0 This Week
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  • 4
    IslandViz Virtual Reality

    IslandViz Virtual Reality

    A tool for visualizing modular software systems in virtual reality

    IslandViz Virtual Reality's dependencies are JsonObject, QuickGraph4Unity, SteamVR, Triangle.NET C# port. All of these are included as sub-modules and are obtained automatically when the IslandViz repo is cloned recursively. Additionally, TextMesh Pro has to be downloaded from the Unity Assetstore and placed inside the IslandViz/Assets folder. Tested with Unity 2018.1.9f2
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  • 5

    JuMarker

    Creation and Detection of Customized Fiducial Markers

    Fiducial markers such as QR codes, ArUco, and AprilTag have become very popular tools for labeling and camera positioning. They are robust and easy to detect, even in devices with low computing power. However, their industrial appearance deters their use in scenarios where an attractive and visually appealing look is required. In these cases, it would be preferable to use customized markers showing, for instance, a company logo. This work proposes a novel method to design, detect, and track customizable fiducial markers. Our work allows creating markers templates imposing few restrictions on its design, e.g., a company logo or a picture can be used. The designer must indicate positions into the template where bits will encode a unique identifier for each marker. Then, our method will automatically create a dictionary of markers, all following the same design, but each with a unique identifier.
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  • 6

    KIPRCopter

    A Quadrotor Aerial Robot platform for K-12 Education.

    The AR Drone is a quadrotor helicopter sold by Parrot. Parrot sells the drone as a toy controlled via a wireless device such as Ipods, Ipads, or Android based devices. Parrot advertises the toy as an advance in gaming because the control devices will project a virtual reality allowing users to play with their physical drone with an enhanced version on their controller where bullets or hot air balloons must be avoided in the virtual world. KIPR, KISS Institute for Practical Robotics is an organization that facilitates the learning of robotics programming in middle and high school students to peak an interest in computer science. To do this they hold competitions around the world called botball where students program autonomous land robots to perform various sets of tasks. KIPR, now wants to expand and leave the ground by integrating flying robots (the AR Drone) into the tasks for added interest, fun, and challenge for students.
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  • 7
    LiveCoding.space

    LiveCoding.space

    Collaborative live coding space

    Collaborative Live Coding Space with support of user-defined languages and WebVR ready 3D graphics based on Virtual World Framework (Croquet), A-Frame, Ohm language, OSC.js, Cell.js, GunDB and more. LiveCoding.space architecture moves Virtual World Framework architecture towards pure-decentralized application. By default a tiny Reflector server is used for creating a Virtual World instances. But you could try out to connect using the new experimental totaly decentralized solution provided by Krestianstvo Luminary. That will allow to create Virtual World Instances just within Web Browser by a client,using any avaliable decentralized storage GunDB on internet. No any Reflector server needed. In the near future it will be extended with support of securing world instances lists, clients lists, message streams with P2P identities.
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  • 8

    ML2VR

    Providing MATLAB Users an Easy Transition to Virtual Reality and Immer

    Lets you do MATLAB simulations in Virtual Reality (HMD's, CAVE's). Cross Platform (linux/win32). Video Demo: https://www.youtube.com/watch?v=K3GqNlR8jUA Talk: http://compsci.capture.duke.edu/Panopto/Pages/Viewer/Default.aspx?id=2a105e10-dacb-4f4c-97a8-83af78757105 Note: this project requires matlab to be installed along with the instrument control toolbox. The robot demo requires the statistics toolbox.
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  • 9
    MOF-VR
    MOF-VR is a virtual reality program developed for Microsoft Windows and HTC Vive that allows for hypothetical metal-organic frameworks (MOFs) to be constructed and tested in molecular dynamics simulations of guest molecules.
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  • 10
    Maere - When Lights Die

    Maere - When Lights Die

    Prepare to dream. Prepare to be afraid. Prepare to run.

    "Maere : When Lights Die" is a horror video-game and virtual reality project by Lucid Dreams (that's us !). We are four game designers from the IMAC engineering school in France, and we've been developing this project since october 2012. It has been created with virtual reality in mind from the start and will be playable on the Oculus Rift headset as soon as we get our developer kit ! The game is also available for free on PC, Mac, and Linux.
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  • 11
    MindGate is a virtual reality multiuser client - server system written in Java. The purpose of the system is to provide communication, persistence, 3d streaming support for users which are imersed into virtual reality worlds - stored anywhere on the Web.
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  • 12
    MirrorVR

    MirrorVR

    Live, desktop mirror for web-based virtual reality app on mobile

    Ever wanted to see what's going on in your user's virtual reality headset? MirrorVR is a live mirror for your aframe virtual reality projects: whatever your user sees in a mobile phone virtual reality headset is reproduced across any desktop viewer.
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  • 13

    MuTools

    Collection of utility functions

    Collection of useful classes and functions.
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  • 14
    The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
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  • 15
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
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  • 16
    The MMO cyberpunk RPG game in virtual reality
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  • 17
    OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...). A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc. Uses OpenDE and OPCODE libraries for dy
    Downloads: 0 This Week
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  • 18
    OpenPerform

    OpenPerform

    Brings real-time motion capture to artists and performers

    OpenPerform brings real-time motion capture to artists and performers excluded by the high barriers to entry of expensive or "closed" systems. Our open source javascript performance framework enables artists to take direct control of the medium, to quickly collaborate with others, and to easily craft new experiences for all web-based platforms (including AR and VR). Check out the various styles and effects OpenPerform has to offer with our BVH animation demo!
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  • 19
    OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
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  • 20

    OpenSourceMetaverse Editor

    a simple virtual world editor

    OSME allows building virtual worlds in a single web app page form. Try selecting a built-in template to demonstrate sample virtual worlds. (e.g. Form: "Trip Visit Plan - May 2022".) Project the virtual world onto the map. (e.g. Form: Click the button for the instruction to take effect) Test one of the virtual objects marked on the map. (e.g. Map: Select a marked location like "Statue of Liberty") Explore the virtual surrounding in the 360 degrees panorama. (e.g. 3D: Navigate scene in virtual environment) Access the selected item to expand (e.g. Map/3D: Click on the "Statue of Liberty" reference) Build own virtual world by personalised customisation to the settings in the text box. Share it with others. Ideal for: running virtual exhibition event; showcasing items on display like in a museum of collectible art for curation; list favourite places to visit, shop and dine; constructing, playing, sharing virtual worlds one can imagine.
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  • 21
    OpenXR-Hpp project

    OpenXR-Hpp project

    Open-Source OpenXR C++ language projection

    This repository contains build scripts and test files for the openxr.hpp headers, providing a C++-friendly projection of the OpenXR API. To improve/maintain consistent code style and code quality, we strongly recommend setting up the pre-commit hooks. If you just want to generate the headers, run ./generate-openxr-hpp.sh or ./generate-openxr-hpp.ps1. If your OpenXR-SDK-Source (or internal gitlab) repo isn't in a directory named that parallel to this one, you can set OPENXR_REPO environment variable before running. Requires clang-format, preferably 6.0. To build this project, you must have OpenXR-SDK-Source cloned in a peer directory of this one.
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  • 22
    OutcropVR

    OutcropVR

    See geologic outcrops in virtual reality

    OutcropVR is a toolkit for geologists. One aspect of OutcropVR is of building a scene to view in VR. OutcropVR supports creation of real-world landscape data from coordinates or georeferenced models, as well as localization from UTM values. The other aspect is the "game" mode tools. You can fly around your favorite outcrops and see unique angles that are impossible or difficult to get in real life. With the laser pointer tool, you can create lines and planes that then display the trend/plunge or strike/dip. Use the Unity menu to select Tools/Localize Photogrammetry Model from UTM. This function takes in a photogrammetry .obj file that is in UTM coordinates and converts it into smaller numbers so that Unity can work with it. If a texture file is supplied as well, it will be mapped onto the object.
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  • 23
    Pansophica is an intelligent web search agent that presents results in a dynamic and interactive virtual reality. Twist, fly and play the net.
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  • 24
    Puzzler-VR

    Puzzler-VR

    A VR puzzle game for Cardboard using Unity

    Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar type of puzzle in a new way. You just need your mobile and VR cardboard and you can enjoy playing puzzles in a virtual world without being distracted by anything from the real world you live in. Most of the scripts were provided by Udacity. I have edited them to match my needs. Most of the models and textures are provided by Udacity starter files. I used some images for texturing the particles. The main target platform is android mobiles to use it with cardboard viewer. The main focus in this project is the design issues of the VR experience. So you might find a lot of stuff about testing and designing. But trust me it’s all about making the user have a great VR experience. Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar type of puzzle in a new way.
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  • 25
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straightforward. By combining skeleton solving with AIM, you can capture advanced setups in a simplified workflow. An FBX is the easiest way to read mocap data in external gaming or animation software. Our FBX files contain characters, skeletons, optical markers and actors.
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