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An open process control and laser engraving software solution
An extensive and multi-platform visualisation, process control and HMI application that supports many different devices via an open plug-in interface. Beside a visual GUI editor a debugger is part of the package.
*** REPOSITORY DEFUNCT. The new location is https://github.com/matthias-wolff/LCARSWT.git
*** DOWNLOADS still being published here.
Build you own fully functional LCARS application or enjoy the demos: a 3D Earth view featuring NASA World Wind and the "Captain's Audio Library".
Debvi is Java based, stand alone, and is based on plugins for unlimited features.
Planned Features:
- Interactive scene creation (Games / Animation)
- Private game engine editor
- Themes
- Depola language (A programming language with similar syntax to the other languages to exported to such as JavaScript)
- GIT, SVN or others similar
GenLab abbreviation of Genetics Laboratory .It is a user-friendly bioinformatics tool to support your bioinformatics lab work. GenLab creates a software user-friendly environment, which makes users to make a large number of protein, DNA, and RNA sequence analysis and excellent graphical viewing. It also provides powerful environment for simulations of Protein 3D molecular models. GenLab typically provides:
•User-friendly graphical tools used for finding and working with relevant...
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A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Class PictFont allows you to use custom fonts in your MIDlet for mobile phone. Fonts may be proportional, multi-colored or even animated. You can use several fonts in one MIDlet. Fonts can be loaded from jar-file or from the net or from Record Store.
Fire is a fast, themable UI toolkit and xHTML/CSS renderer for mobile application and game development. It is an eye-candy alternative to the standard midp2 UI components and unlike them it produces a superior UI result on all mobile devices!
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The goal is 3Dgame engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3Dgame build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
SLAX based LiveCD showcasing Sun Microsystem's open source project "Project Looking Glass 3D" (LG3D). Presented in 2004 LG3D combines a stunning 3D UI with the benefits of Java (easily expandable and reusable code, platform independency, etc.).
An alternative library to OpenGL for real-time rendering of three dimensional scenes and objects. Features selective ray tracing and self-adjusting resolution that optimizes display either for quality or speed.