Showing 6 open source projects for "physics engine"

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  • 1
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code.
    Downloads: 1 This Week
    Last Update:
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  • 2
    Excalibur

    Excalibur

    An easy to use 2D HTML5 game engine written in TypeScript

    An open-source 2D HTML5 game engine. Excalibur was built from the ground up for TypeScript, a typed superset of JavaScript that feels familiar to C#, Java, and other strongly-typed languages. This makes Excalibur code clean, readable, and maintainable. Excalibur has a fully-documented API reference that is automatically kept up-to-date with every version, including the main code branch. Excalibur games compile to modern JavaScript and therefore work in the majority of browsers, including...
    Downloads: 1 This Week
    Last Update:
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  • 3
    The Burnout Meter

    The Burnout Meter

    Visualize the physical weight of coding. You lift 1.7 Grand Pianos dai

    ...I developed RSI, so I built a tool to track the "total tonnage" my fingers lift daily. The result? A standard dev lifts over 500kg (1.7 Grand Pianos) every single day. The Burnout Meter visualizes this invisible workload in real-time. 🏋️ Physics Engine: Calculates weight based on your switch's actuation force (e.g. 80g). ❤️ HP Bar: Treats your energy like a game health bar that drains as you work. 📏 Real-world Metrics: Scroll the height of the Statue of Liberty, type the weight of a Tesla Cybertruck. 100% Free & Local-only. Designed to validate your exhaustion.
    Downloads: 1 This Week
    Last Update:
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  • 4
    XRENGINE

    XRENGINE

    Everything you need to build and deploy scalable realtime 3D apps

    Your own sandbox in the Metaverse. Take what you need, or launch the full stack. Includes a self-deployable platform, UI, worlds, avatars, and games. Fully customizable for any kind of game, social experience, event or spatial web app. User management, avatars and inventory with optional blockchain integration (see our Blockchain-in-a-Box repo). Social features like chat, groups, friends, blocking and moderation. 2D, 3D and XR Avatars with full inverse kinematics and facial expressions....
    Downloads: 5 This Week
    Last Update:
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  • 5
    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook...
    Downloads: 9 This Week
    Last Update:
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  • 6
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    Turbulenz Engine is a powerful, modular open-source game framework built in JavaScript and TypeScript that enables developers to create both 2D and 3D games that run directly in HTML5-compatible browsers as well as on desktops and mobile devices. The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management.
    Downloads: 8 This Week
    Last Update:
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