Showing 26 open source projects for "android game engine"

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    NextChat

    NextChat

    Light and Fast AI Assistant

    NextChat is a browser extension that injects a floating ChatGPT-style chat sidebar into webpages, enabling instant AI assistance during web browsing. It supports context-aware chatting using page content, quick queries, and code assistance without opening a new tab. Developers appreciate its customization options—like hotkeys, themes, and engine selection—while everyday users enjoy handy tools for writing, summarizing, or brainstorming on the fly.
    Downloads: 34 This Week
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  • 2
    Goonstation

    Goonstation

    Repository for the Goonstation branch of SS13

    Goonstation is a community-maintained branch of the classic Space Station 13 (SS13) game, built on the BYOND / DMM / DM engine and custom code, with extensive maps, gameplay mechanics, user interfaces, and game modes. The repository houses the full game code, assets (maps, sound, icons, interface), configuration, and tools for running and contributing to a Goonstation server. It aims to offer a stable, feature-rich, roleplay/game environment with many custom systems (e.g., unique mechanics, items, server rules) layered atop the SS13 engine.
    Downloads: 1 This Week
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  • 3
    Excalibur

    Excalibur

    An easy to use 2D HTML5 game engine written in TypeScript

    An open-source 2D HTML5 game engine. Excalibur was built from the ground up for TypeScript, a typed superset of JavaScript that feels familiar to C#, Java, and other strongly-typed languages. This makes Excalibur code clean, readable, and maintainable. Excalibur has a fully-documented API reference that is automatically kept up-to-date with every version, including the main code branch.
    Downloads: 1 This Week
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  • 4
    Babylon.js

    Babylon.js

    Open game and rendering engine packed into a JavaScript framework

    Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more,...
    Downloads: 80 This Week
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  • 5
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    ...Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. Although often used for game prototypes, the project’s flexible architecture also fits use cases like simulation dashboards, planning tools, or interactive data visualizations where spatial layout matters.
    Downloads: 0 This Week
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  • 6
    e2e

    e2e

    Next generation e2e testing framework for web and mobile apps

    ...Tests can describe user goals in natural language while still using conventional locators and assertions for verification. Agent actions that lead to verified results are recorded and replayed on later runs without additional model calls unless the application changes. Its web engine supports Chromium, Firefox, and WebKit through Playwright. Mobile testing targets iOS simulators and Android emulators, with hosted execution options also available. Developers can bring their own AI subscription, API key, or local model. The framework also includes a CLI, GitHub reporting, offline documentation, and extensible execution packages.
    Downloads: 0 This Week
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  • 7
    nw_wrld

    nw_wrld

    nw_wrld is an event-driven sequencer for triggering visuals

    nw_wrld is a procedurally generated world-building engine tailored for game developers and interactive storytellers who want to craft rich, random yet coherent environments without hand-crafting every detail. It uses noise functions and modular terrain algorithms to generate expansive maps, diverse biomes, and layered features like rivers, mountain ranges, forests, and resource nodes. The system is designed to be extensible, letting developers plug in new generation rules or tweak parameters with real-time previews so they can iterate rapidly on world design. ...
    Downloads: 0 This Week
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  • 8
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 3 This Week
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  • 9
    TerraGov Marine Corps

    TerraGov Marine Corps

    TGMC: TerraGov Marine Corps, a SS13 mod

    TerraGov Marine Corps (TGMC) is an open source multiplayer game built on the BYOND engine, forked from the Space Station 13 (SS13) codebase. It is a tactical, role-playing game that pits groups of human marines against alien forces in large-scale, cooperative and competitive scenarios. The project focuses heavily on teamwork, coordination, and immersive gameplay, providing players with different roles such as engineers, medics, or combat marines to ensure strategic variety. ...
    Downloads: 1 This Week
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  • 10
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures,...
    Downloads: 0 This Week
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  • 11
    Porcupine

    Porcupine

    On-device wake word detection powered by deep learning

    Build always-listening yet private voice applications. Porcupine is a highly-accurate and lightweight wake word engine. It enables building always-listening voice-enabled applications. It is using deep neural networks trained in real-world environments. Compact and computationally-efficient. It is perfect for IoT. Cross-platform. Arm Cortex-M, STM32, PSoC, Arduino, and i.MX RT. Raspberry Pi, NVIDIA Jetson Nano, and BeagleBone. Android and iOS. Chrome, Safari, Firefox, and Edge. ...
    Downloads: 5 This Week
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  • 12
    ArcadeGPU

    ArcadeGPU

    A Complete WebGPU Game Engine for Browser & Desktop Arcade Oriented

    ArcadeGPU is a high performance WebGPU game engine inspired by classic techniques that made retro games legendary. Explore demos: https://aliyah-corp.github.io/
    Downloads: 0 This Week
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  • 13
    Mirror Engine

    Mirror Engine

    V1, Mirror Classic. V2, Mirror Engine: Join Discord for access

    Mirror Engine is an experimental game engine and development platform designed as an alternative environment for building multiplayer virtual worlds similar to platforms such as Roblox or Unreal Editor for Fortnite. The project is built on top of the Godot engine and attempts to combine both the game client and development editor into a single integrated environment.
    Downloads: 3 This Week
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  • 14
    Sequential Workflow Designer

    Sequential Workflow Designer

    Sequential Workflow Designer is a lightweight workflow designer

    Sequential Workflow Designer is a lightweight, dependency-free workflow designer for web applications. Built entirely in TypeScript and rendered with SVG, it offers a fully generic and customizable platform for designing workflows, visual programming tools, or any other flow-based UI - independent of any specific workflow engine. On-line examples: https://nocode-js.com/sequential-workflow-designer-examples Documentation: https://nocode-js.com/
    Downloads: 0 This Week
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  • 15
    The Burnout Meter

    The Burnout Meter

    Visualize the physical weight of coding. You lift 1.7 Grand Pianos dai

    ...The result? A standard dev lifts over 500kg (1.7 Grand Pianos) every single day. The Burnout Meter visualizes this invisible workload in real-time. šŸ‹ļø Physics Engine: Calculates weight based on your switch's actuation force (e.g. 80g). ā¤ļø HP Bar: Treats your energy like a game health bar that drains as you work. šŸ“ Real-world Metrics: Scroll the height of the Statue of Liberty, type the weight of a Tesla Cybertruck. 100% Free & Local-only. Designed to validate your exhaustion.
    Downloads: 0 This Week
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  • 16

    Intent Snake

    Terminal A/B benchmark for LLM Snake route planning

    Intent Snake is a terminal AI game for comparing two OpenAI-compatible LLM agents on the same deterministic Snake maze. Model A and Model B control separate snakes in identical arenas. The local engine advances forced corridors one cell every 500 ms and calls a model only at junctions with multiple legal routes. Compare route planning, score, food collected, survival, decision count, latency, and replay.
    Downloads: 0 This Week
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  • 17
    The Mirror

    The Mirror

    All-in-one game engine built on Godot. Roblox & UEFN alternative

    The Mirror is an all-in-one multiplayer game engine and virtual world creation platform designed to enable real-time collaborative game development. Originally built on a custom fork of Godot, it combines game creation, editing, networking, and gameplay into a single environment. The platform allows developers, creators, and players to build and modify worlds together in real time without managing complex backend infrastructure.
    Downloads: 1 This Week
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  • 18
    XRENGINE

    XRENGINE

    Everything you need to build and deploy scalable realtime 3D apps

    ...Use the engine, server, client, editor, and scalable infrastructure as needed. OAuth login with Facebook, Google, Steam, Github or instant login with email or phone.
    Downloads: 0 This Week
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  • 19
    react-native-render-html

    react-native-render-html

    iOS/Android pure javascript react-native component

    An iOS/Android pure javascript react-native component that renders your HTML into 100% native views. Along with the release comes this new website and the Discovery App which features all the docs of the website with embedded RNRH-rendered snippets. For this very reason, the Discovery App is recommended for newcomers, or for those who want a "live" feeling of the new engine capabilities.
    Downloads: 0 This Week
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  • 20
    lichobile

    lichobile

    Lichess.org mobile application

    Lichess mobile is the lichess.org official application. It is written in TypeScript, with a bit of Kotlin and Swift. It is a web application that accesses the native SDK, thanks to the Ionic capacitor. The rendering library is mithril.js. It talks to a native Stockfish engine, supporting multiple variants, through a capacitor plugin. Multi-variant chess library is brought by a JavaScript version of scalachess.
    Downloads: 0 This Week
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  • 21
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    The project implements a lightweight but powerful engine for creating turn-based games (board games, card games, turn-based strategy, etc.) in JavaScript. With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI plumbing. ...
    Downloads: 1 This Week
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  • 22
    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system.
    Downloads: 4 This Week
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  • 23
    Superpowers

    Superpowers

    Extensible HTML5 app for real-time collaborative projects

    ...Because Superpowers Core is engine-agnostic, it can be extended with project types and plugins, making it adaptable for games, apps, websites, and other interactive experiences. The core supports live previews, real-time synchronization, and flexible project structures, which makes it appealing for both educational use and small-team game development.
    Downloads: 2 This Week
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  • 24
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    ...WarriorJS combines game mechanics with programming concepts, allowing players to experiment with logic, algorithms, and problem solving while progressing through increasingly difficult levels. WarriorJS can be played through a command line interface, enabling developers to interact with the game directly in a terminal environment. It is organized as a modular monorepo containing several packages that implement the core game engine.
    Downloads: 2 This Week
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  • 25
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    Turbulenz Engine is a powerful, modular open-source game framework built in JavaScript and TypeScript that enables developers to create both 2D and 3D games that run directly in HTML5-compatible browsers as well as on desktops and mobile devices. The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management.
    Downloads: 0 This Week
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