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The set of addons and tools for the Portable Host Project (AKA PHost, http://phost.de/).
PHost is an improvement over PBEM game VGA Planets (http://www.vgaplanets.com/)
original host that offers great flexibility and development support.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
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Joshua chess robot: a stepper motor robot interfaced with a photosensible board to play chess with an embedded artificial intelligence, a game database or and internet player. Software, robot photos, tech papers, schematics and cabling included. Enjo
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
This is a testbed for Freeciv development. If you want access, ask on the freeciv-dev mailing list. The official web page is at http://www.freeciv.org/
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy.
Continues the development of ME originally by Bryan Brunton.
Try the game at http://advancedpowers.com/
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules.
One default module is an Open
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.
The GTK+ hexmap widget can be used for displaying and manipulating hexmaps in various computer games. It will handle background pixmaps, hexagon grids, and translation of button presses to hex coordinates. And maybe more features.