Showing 17 open source projects for "ai made in python"

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  • 1
    Demli Tavla

    Demli Tavla

    Turkish Traditional Backgammon Game

    ...The files "mirkelam_tavla.mp3" and "mirkelam_win.mp3," converted from MIDI files, are processed fake versions of clipped audio from the song "Tavla (backgammon)" by Turkish pop artist Mirkelam. The game mimics the traditional backgammon game. The game engine consists of a main Python code (tavla.py) and two auxiliary AI files. These AI files are essentially simple Python scripts containing decision-making mechanisms. They can roll dice and randomly decide what to do by determining the positions of the pieces. Then they make their moves. This program was completed through human effort and artificial intelligence support. ...
    Downloads: 0 This Week
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  • 2
    Rise of Mankind: A New Dawn is an expansion for the popular Civilization 4 mod, Rise of Mankind.
    Downloads: 71 This Week
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  • 3

    Colonization Mod Collection

    Several mods for Civilization IV: Colonization

    A collection of mods for Civilization IV: Colonization. The purpose of joining multiple mods into a collection is to make them share the source code. This allows joined work without the time consuming and bug prone process of moving modpacks between source codes. This mean the source code is made up of multiple features, which can be tweaked by XML and as a result it is possible to make total conversion mods without knowing how to program. What this is NOT is a bunch of nearly...
    Downloads: 0 This Week
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  • 4

    Of Mages and Magic

    A Simple RPG fighting game for teaching Python

    Of Mages and Magic is an RPG based fighting game which may be used to teach simple programming concepts. Students write artificial intelligences which hook into the main Of Mages and Magic executable. These mages can be organised into teams which fight each other until only one team remains. The game is currently in early alpha, meaning some aspects of the interface are a bit clunky. However, in its current iteration, it is fairly suitable for teaching. Any and all feedback would be...
    Downloads: 1 This Week
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  • 5

    More Naval AI

    This is a mod for the Fall from Heaven II mod for Civilization IV

    NOTE: This repository is deprecated. Development has been moved to https://bitbucket.org/Tholal/more-naval-ai This mod is a continuation of the Fall from Heaven II mod for Civilization IV. It maintains the gameplay of the original mod while including hundreds of bugfixes, countless improvements to the AI, an improved interface and several additional game options.
    Downloads: 0 This Week
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  • 6
    Retaliation

    Retaliation

    Original turn-based strategy wargame & boardgame

    ...Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating. Retaliation is being developed both as a boardgame and as a computer game. The Scenario editor has been developed and made available as open source. The AI editor is being developed. A new Retaliation game, with multiplayer has been released: _Retaliation Enemy Mine_ (https://www.forgottenempires.net/retaliation-enemy-mine)
    Downloads: 1 This Week
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  • 7
    The World Conquest Console Game

    The World Conquest Console Game

    A TBS game written in C++ but the twist is its only console based.

    ...The early beta version can only do these things. The alpha can only draft and show territories. The game should get up to the point where it has a text based map, more than 6 territories, and good AI. I have never made AI so it might not be perfect. This project will range from 1-4 months and is COMPLETELY opensource. You can change and share the code but share my link to sourceforge. First rate and i try and add a mac version. Five rates and a try and add a DOS version. 8 Rates and I add the current source code. Only the source for prev. version will be released for now. ...
    Downloads: 0 This Week
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  • 8

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 1 This Week
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  • 9
    A framework for creating board games and card games using a minimal amount of Java programming and playing them against AI or human opponents.
    Downloads: 0 This Week
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  • 10
    A java Diplomacy program capable of resolving orders, with a dumb AI. Usable from either a GUI or a CLI. Was being rewritten in python, that stopped. Also includes a completely separate python version that supports star trek dip (variant bank st02)
    Downloads: 0 This Week
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  • 11
    Battle Star Wars TCG is a program to play the Star Wars trading card game online. It uses all the official trading cards from the Wizards of the Coast expansions and the IDC expansions. Eventually an AI will be built so you can play against the computer.
    Downloads: 0 This Week
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  • 12
    Protowars is a multiplayer turn based strategy game. The key difference is that the user will design its own units using pre-made parts available to all players. Users will be able to design their own maps and vote for new parts for all.
    Downloads: 0 This Week
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  • 13
    This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
    Downloads: 0 This Week
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  • 14
    A project aiming to become a universal mod to improve Civilization 4, improving modablilty, the AI, the UI, and the performance of the game.
    Downloads: 0 This Week
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  • 15
    Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
    Downloads: 2 This Week
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  • 16

    VGA Planets AI

    An AI player for VGA planets, utilizing the planets.nu API

    This project serves two functions. It's primary function is to help teach myself Pyton. It's secondary function is to act as a computer AI player for an internet game, VGA Planets as implemented on VGA Planets Nu. The AI is modular, with pieces being implemented one at a time. Currently, VGAP Nu does not support uploading turn results, so actions and commands are printed out, and have to be executed by hand.
    Downloads: 0 This Week
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  • 17
    Smarter Orcs is a mod for the Civilization 4 mod Fall From Heaven. It aims to improve the AI in the game. In a first step, it will merge the existing Better AI project with FFH. Next, we will address the AI's performance with FFH's unique features.
    Downloads: 0 This Week
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