Showing 9 open source projects for "ai made in python"

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  • 1
    Rise of Mankind: A New Dawn is an expansion for the popular Civilization 4 mod, Rise of Mankind.
    Downloads: 71 This Week
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  • 2

    Colonization Mod Collection

    Several mods for Civilization IV: Colonization

    A collection of mods for Civilization IV: Colonization. The purpose of joining multiple mods into a collection is to make them share the source code. This allows joined work without the time consuming and bug prone process of moving modpacks between source codes. This mean the source code is made up of multiple features, which can be tweaked by XML and as a result it is possible to make total conversion mods without knowing how to program. What this is NOT is a bunch of nearly...
    Downloads: 0 This Week
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  • 3

    More Naval AI

    This is a mod for the Fall from Heaven II mod for Civilization IV

    NOTE: This repository is deprecated. Development has been moved to https://bitbucket.org/Tholal/more-naval-ai This mod is a continuation of the Fall from Heaven II mod for Civilization IV. It maintains the gameplay of the original mod while including hundreds of bugfixes, countless improvements to the AI, an improved interface and several additional game options.
    Downloads: 0 This Week
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  • 4
    Retaliation

    Retaliation

    Original turn-based strategy wargame & boardgame

    ...Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating. Retaliation is being developed both as a boardgame and as a computer game. The Scenario editor has been developed and made available as open source. The AI editor is being developed. A new Retaliation game, with multiplayer has been released: _Retaliation Enemy Mine_ (https://www.forgottenempires.net/retaliation-enemy-mine)
    Downloads: 1 This Week
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  • 5

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 1 This Week
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  • 6
    Protowars is a multiplayer turn based strategy game. The key difference is that the user will design its own units using pre-made parts available to all players. Users will be able to design their own maps and vote for new parts for all.
    Downloads: 0 This Week
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  • 7
    This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
    Downloads: 0 This Week
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  • 8
    A project aiming to become a universal mod to improve Civilization 4, improving modablilty, the AI, the UI, and the performance of the game.
    Downloads: 0 This Week
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  • 9
    Smarter Orcs is a mod for the Civilization 4 mod Fall From Heaven. It aims to improve the AI in the game. In a first step, it will merge the existing Better AI project with FFH. Next, we will address the AI's performance with FFH's unique features.
    Downloads: 0 This Week
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