Showing 17 open source projects for "glb 3d engine"

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  • 1
    Provenance

    Provenance

    An iOS & tvOS Frontend for Multiple Emulators

    Provenance is an iOS & tvOS frontend for various emulators, supporting multiple Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems. It offers smooth and accurate, full-speed emulation to give you an awesome and genuine playing experience. Provenance is built with a host of awesome features, such as save anywhere and battery saves, controller support, automatic ROM matching and ROM customizations, and many more. Provenance supports a great number of console systems, with more...
    Downloads: 7 This Week
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  • 2
    Superposition Benchmark (Unigine)

    Superposition Benchmark (Unigine)

    GPU benchmark testing graphics performance with realistic 3D scenes.

    Superposition Benchmark by Unigine is a powerful GPU stress-testing and benchmarking tool designed to evaluate graphics performance using the Unigine 2 Engine. It features advanced visuals, real-time lighting, and physics simulations to test DirectX and OpenGL performance. Superposition provides detailed results, including frame rates, GPU temperatures, and stability data. It supports VR mode and 4K to 8K resolutions. Widely used by gamers and hardware reviewers, it is proprietary but offers...
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    Downloads: 111 This Week
    Last Update:
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  • 3
    MSI Kombustor

    MSI Kombustor

    Advanced OpenGL and Vulkan graphics card stress testing utility

    MSI Kombustor is a dedicated GPU stress-testing and benchmarking tool built on top of the popular FurMark engine. It is designed to push graphics cards to their thermal and stability limits, helping users verify cooling performance and overclocking reliability. With support for advanced 3D APIs like OpenGL and Vulkan, Kombustor can generate demanding rendering workloads that simulate real-world GPU pressure. The tool provides MSI users with an exclusive, streamlined interface for testing their hardware safely and effectively. ...
    Downloads: 105 This Week
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  • 4
    ZED OS

    ZED OS

    ZED OS the clone of Windows XP

    ZED OS is a portuguese Linux based distribution (remaster of Ubuntu Mate). It was designed for users who want an innovative system. With both 3D and 2D interfaces you'll be able to chosse the better one according to your hardware/needs. It's Web Based and inspired in Windows XP from Microsoft
    Downloads: 4 This Week
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  • 5

    Various emulators and experiments

    Atari 2600, C64, Python, 3D engines and rock'n roll

    MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual. This project has been frozen because of lack of motivation. But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
    Downloads: 0 This Week
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  • 6
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
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  • 7
    several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
    Downloads: 0 This Week
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  • 8
    Artificial-life and robotics development environment and simulator involving neural networks, 3D physics, vision, and evolutionary programming.
    Downloads: 0 This Week
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  • 9
    A read/write archive (.zip and .tar, etc) library for C++, designed to be used along side irrlicht, the real-time 3d graphic engine.
    Downloads: 0 This Week
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  • 10
    A Verilog design for a simple ASIC that executes the Ray Tracing Algorithm.
    Downloads: 0 This Week
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  • 11
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 12
    The basic idea of SGC is creating a communication layer between different clients in Local Area Network. This connection layer will enable exchange of information (CPU, RAM, 3D engine). Modules (like Chat) will use this layer.
    Downloads: 0 This Week
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  • 13
    This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
    Downloads: 0 This Week
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  • 14
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 3 This Week
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  • 15
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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  • 16
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 17
    A semantic memory software tool “reflects” one's “imagination”. In it, arbitrary concepts may be described, stored, arranged, transformed, and shared. One may verbalize thoughts as they arise in the mind to externalize and digitize “mental obj
    Downloads: 0 This Week
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