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Text-to-Speech conversor for Basque and Spanish. It includes linguistic processing and built voices for the languages aforementioned. Its acoustic engine is based on hts_engine and it uses a high quality vocoder called AhoCoder.
Developed by Aholab Signal Processing Laboratory: https://aholab.ehu.es/aholab/
http://aholab.ehu.es/ahocoder/
Text-to-Speech TTS for Basque, Spanish, Catalan, Galician and English
Text-to-Speech conversor for Basque, Spanish, Catalan, Galician and English.
It includes linguistic processing and built voices for all the languages aforementioned. Its acoustic engine is based on hts_engine and it uses a high quality vocoder called AhoCoder.
Developed by Aholab Signal Processing Laboratory: https://aholab.ehu.es/aholab/
http://aholab.ehu.es/ahocoder/
Compose chiptunes with text files!
And make mp3 and wav files of your songs to share with the world :)
The audio synthesizer engine comes with 10 channels (9 music + 1 drum). The retro "beep" sounds reminiscent of old video game consoles and vintage PCs will take you back to the 8-bit era.
You can shape your sound with waveforms - square, sawtooth etc. - and add LFO, delay and volume envelopes. Enjoy the 80's-ish synth drums, also!
Demo...
Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
Standing Wave 3 is an ActionScript 3 audio library that provides high-level control over the Flash Player’s SampleDataEvent API for streaming audio output. It builds on the foundation of Standing Wave 2 but has been extensively refactored, with its core sample storage and manipulation routines rewritten using Adobe Alchemy for significant performance improvements. Originally derived from the audio engine used in the Noteflight Score Editor, the library allows developers to combine and chain...
WFSynth is a wave field synthesis rendering engine for JACK. It computes filters in real-time for focused and outer point sources as well as plane sources.
The Analysis & Reconstruction Sound Engine analyses a sound file into a spectrogram and is able to synthesise this spectrogram, or any other user-created image, back into a sound.
Allegory is a tool for electronic music. It consists of a small library of Haskell definitions that can be used to create, explore, and refine developmental/variation relationships between diverse sound materials. Csound required as realisation engine.
Engine for unlimited effects and modulation for sophisticated audio generation, with instrument simulation capabilities. It provides a simple core for generating effects and statistical and physical instrument modelling.
CECILIA is an environment for music and signal-processing that uses Csound as its underlying audio processing engine. One can think of CECILIA as a completely programmable sound-processing tool, with real-time interactive processing on soundfiles or live
Cross-platform audio engine that implements features necessary for basic audio processing such as file loading/saving, audio mixing, sample/bit rate conversion, audio mixing/chaining, effects processing and some simple DSP operations. Still under develo