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With these packages for Delphi the user can easily create VST plugins or ASIO applications within minutes. The included algorithms for filters and dynamics help to built effects without much knowledge of digital signal processing.
GTK+iostream, Data plots, ORB, Neural Networks, WSOLA
Create GTK+ interfaces using IOStream style code.
Its simple and quick!
Also providing simple data plotting (similar to Matlab/Octave), ORB (Object Request Broker), and Neural Network computations.
You can create GTK+ GUIs in a few lines of code.
Labels<<"Thanks for reading";
(HBox<<Labels).show();
or even one line :
(HBox() << (Labels()<<"Thanks for reading")).show();
Inline code destructs the classes, but leaves the widgets/callbacks operating. This is great for embedded memory saving code.
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The MusicKit & SndKit is an object-oriented software system for building music, sound, signal processing & MIDI applications. The distribution is a comprehensive package that includes on-line documentation, code examples, utilities, applications & scores
Real-time audio synthesis engine and music programming language
...SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
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The CLUNK C++ library provides support for real-time 3D(binaural) sound generation. It puts virtually no limitations on the developer; people who have experienced working with other solutions (such as SDL_Mixer or Creative OpenAL) will respect this advan
OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.
C++ speaker layout-independent 3D positional audio library
Ambisonix is an object-oriented positional audio library that gives you the ability to create realistic surround sound applications without having to conform to a particular speaker layout. The easy-to-use C++ API allows you to specify any number of sources / speakers and their positions in order to pin-point the best possible audio image for any sound system.
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Graphical User Interface (GUI) for MP3Gain, VorbisGain and AACGain (enables you to modify the loudness level of mp3,ogg,mp4 files) / Frontend for MP3Gain / Grafische Benutzeroberflaeche fuer MP3Gain, VorbisGain und AACGain
Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
Python Script to process a wave file and transform to movement (key frames) on Blender 2.5. Input: sound file (.wav) Output: Key frames direct into the selected object Work to meshes and bones (location, scale or rotation in any axis)
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
Set of scripts and class file(s) written in Python that builds upon the somewhat limited rhythmbox development API that communicates using DBUS, adding some very useful functionality that currently isn't available.
The Media Authoring with Java API (MAJ API) is an implementation of the classes of the AAF object specification as a Java library, complementary to and interoperable with the existing C-based reference implementation.
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
The athenaCL system is a cross-platform, open-source, object-oriented composition tool written in Python. Note: Development of Version 2 has moved to Google Code: http://code.google.com/p/athenacl/
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Fobs (Ffmpeg OBjectS) offers multiplatform object oriented APIs (C++, Java) to ease the developing effort of using ffmpeg in your application. A JMF (Java Media Framework) plugin is also included in the package.
Jeto is a flexible, advanced platform and operating system based on the ECMA CLI standard (ECMA-335). It strives to incorporate new ideas and concepts.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
Matsig is an object-oriented signal class library (Toolbox in MATLAB lingo) for MATLAB 6.5 and later. It implements a signal class, simplifying operations and manipulations common in audio signal processing and speech processing.
OpenMusic is an object-oriented visual programming environment based on CommonLisp/CLOS. It provides libraries and editors that make it a powerful environment for music composition. It can also be used for teaching functional and object programming.
THE OM 5.2 RELEASE HOSTED ON SOURCEFORGE IS NOT MAINTAINED ANYMORE. IT IS STILL AVAILABLE FOR IT INCLUDES PRELIMINARY ATTEMPTS AT PORTING OM TO LINUX PLATFORMS, WHICH WE BELIEVE COULD STILL BE USEFUL FOR FUTURE PORTS AND DEVELOPMENTS.
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