Showing 17 open source projects for "adobe air game"

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  • 1
    WebViewANE

    WebViewANE

    WebView Adobe Air Native Extension

    WebViewANE is a native extension (ANE) for Adobe AIR that embeds a modern WebView based on Chromium (CEF) for Windows and WKWebView for macOS. It allows AIR developers to render modern web content within desktop applications, supporting features like JavaScript execution, message bridging, file uploads, and advanced navigation. This makes it ideal for hybrid apps that combine Flash UI with embedded web-based interfaces.
    Downloads: 0 This Week
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  • 2
    Airtest

    Airtest

    UI Automation Framework for Games and Apps

    ¿Airtest provides cross-platform APIs, including app installation, simulated input, assertion and so forth. Airtest uses image recognition technology to locate UI elements so that you can automate games and apps without injecting any code. Airtest cases can be easily run on large device farms, using the command line or python API. HTML reports with detailed info and screen recording allow you to quickly locate failure points. NetEase builds Airlab on top of the Airtest Project. AirtestIDE is...
    Downloads: 10 This Week
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  • 3
    KitVision

    KitVision

    KitVision is a Framework for creating tangible tabletop games

    ...KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware. Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, and to define images, sound and game rules. Adobe Air has to be installed in order to work with KitVision http://get.adobe.com/es/air/ Manual, Tutorials and more info can be found at: http://www.toyvision.org KitVision has been developed by Clara Bonillo, Olga Blasco and Javier Marco, at the GIGA Affective Lab (Zaragoza University, Spain)
    Downloads: 1 This Week
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  • 4
    WiiGesture for Fex/AIR

    WiiGesture for Fex/AIR

    Allows inclusion of Gesture Interaction via WiiMote in Web-Apps

    WiiGesture is a library to add gestural interaction in web-applications that are based on Adobe Flash/Flex/Air. Therefore it uses the WiiFlash service (http://wiiflash.bytearray.org/?page_id=50) to retrieve the sensor data and an internal algorithm based on template matching recognizes performed gestures in real-time. For easier gesture training, a so called WiiGesture-Learning desktop tool was developed that automatically generates gesture templates by performing gestures with at least one repetition. ...
    Downloads: 0 This Week
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  • 5
    SWFWire

    SWFWire

    Flash Development Tools

    SWFWire is a set of open-source ActionScript 3 libraries and tools for parsing, editing, and generating SWF files. It’s designed to help developers analyze Flash content, extract embedded assets, or build SWFs programmatically. This project is especially useful for reverse engineering Flash files or building custom Flash pipelines, and includes a visual decompiler/editor.
    Downloads: 0 This Week
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  • 6
    Apache Flex SDK

    Apache Flex SDK

    Mirror of Apache Flex SDK

    Apache Flex SDK is the open-source software development kit maintained by the Apache Software Foundation for building applications using Adobe’s Flex framework—primarily targeting Flash runtime and AIR for rich internet applications. The Apache Flex SDK defaults to using the Adobe Flash Player 11.1. The SDK can be used with Flash Player versions 10.2 and up. The Apache Flex SDK uses third-party code that will be downloaded as part of the build. In addition, you can choose to download optional third-party code if you would like to take advantage of the features offered, and you agree to the license terms.
    Downloads: 1 This Week
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  • 7
    CrossBridge-Community

    CrossBridge-Community

    C/C++ Compiler for the ActionScript Virtual Machine (AVM2)

    Previously codenamed "FlasCC" and "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers. Forum: http://forum.crossbridge.io/ GitHub - SDK Source: https://github.com/crossbridge-community/crossbridge/ GitHub - Issue Tracker: https://github.com/crossbridge-community/crossbridge/issues GitHub - Wiki: https://github.com/crossbridge-community/crossbridge/wiki GitHub - Examples: https://github.com/crossbridge-community Demo: http://www.vpmedia.hu/crossbridge/neverball Tutorials: https://www.adobe.com/devnet/tagsearch.tsb.prod-_sl_flascc_v_.tse.html http://bruce-lab.blogspot.hu/2014/01/crossbridgeflascc-resources-collection.html https://tv.adobe.com/watch/max-2013/from-c-to-flash-the-power-of-the-adobe-flash-c-compiler/
    Downloads: 3 This Week
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  • 8
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects.
    Downloads: 0 This Week
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  • 9
    Automated UI Tester For ActionScript

    Automated UI Tester For ActionScript

    Functional Test Automation tool for pure AS 3.0 SWF and Flash Games

    Automated UI Tester for Adobe® ActionScript® is a pure ActionScript 3.0 SWF automation testing tool with the capability of recording user actions on an SWF file and playing them back with high fidelity. The API for this tool is provided with name “Genie” (Adobe internal code name for the tool). Some major features of this tool are • No instrumentation or application manipulation is required
    Downloads: 0 This Week
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  • 10
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 11
    RestfulX Framework

    RestfulX Framework

    The RESTful way to develop Adobe Flex and AIR applications

    ...Persist your data directly in Adobe AIR SQLite database or CouchDB without any additional infrastructure or intermediate servers. Deploy your RestfulX application on the Google App Engine and use Google DataStore for persistence. Synchronize your data between AIR SQLite and other service providers.
    Downloads: 0 This Week
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  • 12
    http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
    Downloads: 0 This Week
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  • 13
    Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
    Downloads: 0 This Week
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  • 14
    A proven and powerful open source framework for rapid application development in Adobe Flash 9 and AIR using ActionScript 3.0.
    Downloads: 0 This Week
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  • 15
    Tile Map Editor
    Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
    Downloads: 3 This Week
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  • 16
    Ky eshte nje projekt i HAPUR/FALAS per publikun Shqip-foles i cili permban nje seri Video-Kursesh, Udhezime, dhe Shembuj Kodi per gjuhe (web) si: XHTML, CSS, JS, PHP, AS3 etj. si dhe per Desktop: C++, Java, Adobe Air etj. + programe/praktika te ndryshme.
    Downloads: 0 This Week
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  • 17
    JavaRTMP is a Java library for interacting with Adobe Flash Player and Adobe Air applications via the RTMP protocol
    Downloads: 0 This Week
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