Showing 303 open source projects for "opengl game code"

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  • 1
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released...
    Downloads: 2 This Week
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  • 2
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk...
    Downloads: 0 This Week
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  • 3
    Lightweight Java Game Library
    The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel...
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    Downloads: 219 This Week
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  • 4
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better, thought...
    Downloads: 2 This Week
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  • 5
    WesWorkshop

    WesWorkshop

    Create units and attacks for Wesnoth!

    This utility provides a GUI to create unit files for the game "Battle for Wesnoth". The user sets the unit properties from the GUI of the utility. Once all the properties have been set, it is possible to export them into a .cfg which will be read by the game. Further details can be found in the project wiki: http://sourceforge.net/p/wesworkshop/wiki/. Version 1.1* released. Please go to the wiki page to see the changes. Note you will not be able to load your works developed with the version...
    Downloads: 0 This Week
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  • 6

    Open Zelda

    2D game creation software

    Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
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    Downloads: 13 This Week
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  • 7
    Wizapply

    Wizapply

    Cross-platform C framework very compact libraries and tools.

    Project is Freeze. Wizapply is a coined word which it consists of "Apply for application wizard.", and it means "Using the expert of an application".An expert absorbs all of study of the API group according to the device and operating system which are a part of problems which a programmer has, and study of the various programming methods. It isn't cool to rewrite a code repeatedly, to create the same program which carries out the same opereation right? The source code that is once written...
    Downloads: 0 This Week
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  • 8
    AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
    Downloads: 16 This Week
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  • 9
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 0 This Week
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  • 10
    ExplorViz

    ExplorViz

    Live Trace Visualization for Large Software Landscapes

    ExplorViz is a web-based software visualization for large software landscapes. It features two different perspectives: the landscape-level perspective and the application-level perspective. The former visualizes the systems, nodes, and application existing in the software landscape. The latter one utilizes the city metaphor to visualize the entities and communication happening in one application. For installation instructions and downloads see http://www.explorviz.net
    Downloads: 0 This Week
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  • 11
    SPADE

    SPADE

    A toolkit for developing and deploying protein structure algorithms.

    The Structural Proteomics Application Development Environment is a Python tool kit for developing and deploying bioinformatics applications. Handles graphics, analysis, and modeling of protein sequence and structure. Source and Win installers available. SPADE source code can be cloned from http://www.github.com/deaconjs/SPADE.
    Downloads: 9 This Week
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  • 12
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 3 This Week
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  • 13

    GambleKit

    C++ Framework for slot machine games

    GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible. The project is welcoming contributors and feedback is appreciated! The next steps...
    Downloads: 7 This Week
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  • 14
    Graphal

    Graphal

    Graph algorithms interpreter, IDE, debugger, 3D visualizations.

    Graphal is an interpreter of a programming language that is mainly oriented to graph algorithms. There is a command line interpreter and a graphical integrated development environment. The IDE contains text editor for programmers, compilation and script output, advanced debugger and visualization window. The progress of the interpreted and debugged graph algorithm can be displayed in 3D scene.
    Downloads: 2 This Week
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  • 15
    Platinum UPnP
    NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
    Downloads: 2 This Week
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  • 16
    Oblivion Works
    Wrye Bash has moved to Github! Downloads: https://github.com/wrye-bash/wrye-bash/releases Code: https://github.com/wrye-bash/wrye-bash
    Downloads: 22 This Week
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  • 17
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
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  • 18
    SP Game Framework
    Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
    Downloads: 0 This Week
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  • 19
    Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public domain!
    Downloads: 16 This Week
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  • 20

    Algeo#

    A class library to use conformal geometric algebra in C#

    The project is in a very early state and the working parts aren't well tested! Currently it's possible to do basic calculations with multivectors. A lot of operators are overloaded so that you can write your calculations in C# source code almost like you would do in a math software. There is also an extension library providing a control which can visualize multivectors. Visualization is based on OpenGL through the OpenTK library. At the moment I'm working on improvements of the functionality...
    Downloads: 0 This Week
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  • 21

    data2bin

    Create structured binary files from XML data.

    Need to create binary files with data for Your program, game etc.? Tired of using hex-editor and editing the file manually with the risk of structure-mismatches? Too lazy to reedit complete file after changing structure members order or size? "data2bin" is a utility that takes: 1. Your structures description (you can use integers of different sizes and endiannesses, null-terminated text strings, fixed-size binary strings, structures, arrays...) 2. Your data in a XML file written down...
    Downloads: 14 This Week
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  • 22

    GLSlayer

    An object oriented 3D graphics API on top of OpenGL

    ... to expose features. With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.
    Downloads: 0 This Week
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  • 23

    Energic Network

    Custom Minecraft network

    Energic is not really that special, it's built from the ground up by people that miss how basic the minecraft launchers were. We're aiming to bring you great play ability with our modpacks and a diversive launcher to help you. Recoding everything in C#, everything is going to change even the design. Feel free to get the source code if you know any decent VB.Net and send me what you did in a .zip file in a private message.
    Downloads: 0 This Week
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  • 24
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
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  • 25

    ImpPath

    Simple C++ library for path manipulation

    ... systems, and thus doesn't know anything about symbolic links. Primarily designed for usage in a secure environment with known simple limitations. For example, for working with internal application resource paths referencing a "sandboxed" virtual filesystem (like with PhysicsFS). Platform-specific path support is mainly intended for tools (e.g. map editor) which need to share a common code base (and perhaps some hard-coded resources) with the main sandboxed application (e.g. game).
    Downloads: 0 This Week
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