Showing 11 open source projects for "java games source code"

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  • 1

    code-gen

    This utility will generate the entire database code for Android and io

    This utility will generate the entire database code for Android and iOS from a specified .xml file. The code is written in C++ and requires a C14 compatible compiler. Simple Makefile also included for Linux/Mac. We have also included CMake compatibility and Visual Studio has builtin CMake capability.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Lightweight Java Game Library
    The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel...
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    Downloads: 358 This Week
    Last Update:
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  • 3
    XMLVM
    XMLVM is an XML-based programming language build upon a virtual machine concept. Both Java and .NET byte code instructions can be mapped to XMLVM. XSL stylesheets allow manipulation of XMLVM such as cross-compilation to JavaScript for AJAX applicatio
    Downloads: 0 This Week
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 5
    Ships Clock will ring a bell on every half-hour in the style of the standard ship's clock used for centuries on sailing ships around the world and still used in the world's navies today.
    Downloads: 8 This Week
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  • 6
    LIEL (Language Independent Extension Library) is a language-agnostic library containing solutions to various programming problems and extending the capabilities of existing frameworks and code libraries.
    Downloads: 0 This Week
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  • 7
    A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
    Downloads: 0 This Week
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  • 8
    Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
    Downloads: 0 This Week
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  • 9
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 10
    VTNPrevayler is an Objective-C implementation of Object Prevalence. The code is largely based upon Prevayler (http://www.prevayler.org) Some modifications have been made to accomodate the differences in the Cocoa libraries versus the Java libraries.
    Downloads: 0 This Week
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  • 11
    Leafpile is a Z-code interpreter, a Java implementation of the Z-machine virtual machine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.
    Downloads: 0 This Week
    Last Update:
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