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AshTL aims to provide a complete framework for dealing with spatial data in an efficient, parallel manner. As such, we primarily provide container classes and data types relating to 2D and 3D coordinate grids.
AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will...
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3DModel files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
Sterobil is a project used to build a 3Dmodel from photographic pictures, based on the principle of photogrammetry. This project was developped by ECE students, in collaboration with the C2RMF.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3Dmodel support, Lua scripting and more.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin