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Luabridge has moved to GitHub and is now being developed by Vinnie Falco: http://github.com/vinniefalco/LuaBridge
Luabridge is a lightweight, dependency-free library for exporting C++ functions and classes to Lua environments. It uses standard-compliant C++ template metaprogramming and is written against Lua 5.1.2.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
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OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
This is a key customizer that provides GUI key editor and flexible script. This project has moved to SourceForce.jp https://sourceforge.jp/projects/zenisynth/
C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org