Showing 22 open source projects for "educational games"

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  • 1
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments.
    Downloads: 0 This Week
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  • 2
    My Python Eggs

    My Python Eggs

    Python Examples

    My Python Eggs, commonly associated with the geekcomputers Python repository, is a large collection of practical Python scripts and small programs created primarily for experimentation, automation, and educational purposes. Rather than being a single cohesive application, it functions as a repository of utilities that demonstrate how Python can be used to solve everyday problems and automate repetitive tasks. The scripts cover a wide range of topics, including file management, networking, system monitoring, web scraping, and even simple games, making it a versatile learning resource. ...
    Downloads: 2 This Week
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  • 3
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
    Downloads: 0 This Week
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  • 4
    CGL

    CGL

    CGL (C Game Library) is a multipurpose library

    ...Designed for simplicity and portability, cgl allows rendering of primitives such as lines, circles, triangles, and text to an in-memory framebuffer, which can then be displayed with any platform-dependent backend. It’s ideal for building custom engines, retro-style games, GUIs, or educational demos where GPU acceleration is not required. Its small footprint and lack of external dependencies make it easy to embed in any C project.
    Downloads: 10 This Week
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  • 5
    space-shooter.c

    space-shooter.c

    A cross-platform, top-down 2D space shooter written in C

    space-shooter.c is a cross-platform, top-down 2D space shooter game implemented entirely in standard C11, designed as a low-level exploration of game development without relying on external frameworks. The project deliberately uses only platform-native libraries, such as Win32 on Windows, Xlib on Linux, and Emscripten for web builds, to demonstrate how games can be built directly on system APIs. It supports rendering through OpenGL and handles audio and input using platform-specific solutions, providing a comprehensive example of system-level game architecture. The codebase is structured into clear layers, including platform, game logic, and rendering, offering educational insight into how these components interact in a real-time application. ...
    Downloads: 0 This Week
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  • 6
    WebAssembly from Scratch

    WebAssembly from Scratch

    WebAssembly from Scratch: From FizzBuzz to DooM

    WebAssembly from Scratch is an educational and exploratory project that demonstrates how WebAssembly works from the ground up by progressively building increasingly complex programs starting from simple examples like FizzBuzz and culminating in advanced applications such as running classic games. It is structured as a narrative journey that emphasizes understanding WebAssembly at a low level, rather than relying on high-level tooling or abstractions.
    Downloads: 0 This Week
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  • 7
    nuBASIC

    nuBASIC

    BASIC language interpreter (multiplatform)

    nuBASIC is an implementation of an interpreter of the BASIC programming language and IDE. It has been designed mainly for educational purposes and it is suitable for simple games, educational or small business programs.
    Downloads: 11 This Week
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  • 8
    Superpowers

    Superpowers

    Extensible HTML5 app for real-time collaborative projects

    ...Because Superpowers Core is engine-agnostic, it can be extended with project types and plugins, making it adaptable for games, apps, websites, and other interactive experiences. The core supports live previews, real-time synchronization, and flexible project structures, which makes it appealing for both educational use and small-team game development.
    Downloads: 0 This Week
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  • 9
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering...
    Downloads: 0 This Week
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  • 10
    GAVS+

    GAVS+

    An open platform for the research of algorithmic game solving

    GAVS+ (Game Arena Visualization and Synthesis, Plus!) is an open-source tool which enables to visualize a broad spectrum of algorithmic games used in verification and synthesis, and offers a standard interface with utility functions to establish connection with engineering practice. It is developed by Department of Informatics (Unit 6), TU München. The tool is mainly is served for research and educational purposes. The software is released under the GNU General Public License (v3). ...
    Downloads: 0 This Week
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  • 11
    lwjgl-basics

    lwjgl-basics

    LibGDX/LWJGL tutorials and examples

    lwjgl-basics is a lightweight, shader-driven Java library designed to teach and simplify 2D game development using LWJGL and OpenGL, focusing on minimal abstractions and direct control over rendering pipelines. It provides essential utilities for handling textures, shaders, and sprite rendering while maintaining a low-level approach that exposes developers to the underlying graphics concepts. The repository doubles as both a functional library and an educational resource, offering example...
    Downloads: 0 This Week
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  • 12
    sudoku Solver

    sudoku Solver

    A sudoku solver project built with Java with a user friendly interface

    This project has been built to allow you solve any Sudoku problem in no time. The project built using Java programming language. It`s simple interface built using Swing technology. A smart algorithm has been designed to solve your problem. First, using the systematic human way of solving. If the human failed to solve, your problem will be passed to a stronger algorithm that based on Try and Fail techniques and possibilities. Enjoy, learn and develop. You need to install Java JRE to run the...
    Downloads: 0 This Week
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  • 13
    LEGADEE

    LEGADEE

    LEGADEE (LEarning GAme DEsign Environment)

    LEGADEE (LEarning GAme DEsign Environment) is a free authoring environment that helps game designers and teachers design Learning Games that are fun and educational. This open source environment was designed and developed in 2012, during Iza Marfisi-Schottman's doctorate at the LIRIS lab in France, directed by Franck Tarpin-Bernard and Sébastien George.
    Downloads: 0 This Week
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  • 14
    csg.js

    csg.js

    Constructive solid geometry on meshes using BSP trees in JavaScript

    ...The library focuses on clarity and correctness: its implementation is intentionally concise and readable so developers can understand the algorithm, while still correctly handling tricky edge cases such as overlapping coplanar polygons. A WebGL-based demo shows how two solids can be combined interactively in the browser, making it a great educational tool for learning CSG concepts. The API allows you to create primitives (cubes, spheres, etc.) and then combine or transform them programmatically, producing new mesh geometry for rendering or export. Because it is dependency-light and pure JavaScript, csg.js can be integrated into custom modeling tools, CAD-like apps, games, or procedural modeling pipelines running in the browser or Node.
    Downloads: 0 This Week
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  • 15
    PConMe©

    PConMe©

    PConMe© is a highly portable computing sandbox for educational use

    PConMe© is a cool hack of a virtual machine, using Qemu and Qemu manager with Ubuntu 10.10. The project has been designed to be a computing sandbox where young computing enthusiasts can experiment, explore and program without compromising the integrity of expensive hardware. The device can be copied onto a 4GB+ flash drive and taken wherever the user wants to go. Unlike other 'live installs', with PConMe© reboot isn't necessary, just plug and play. The device architecture also enables...
    Downloads: 0 This Week
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  • 16
    Abstract Laboratory for Education & Science – 6 Java frameworks for rapid development of GUI applications/applets. Includes plots, unified access to Swing components and super-rapid development of “labs" (typical educational/research applications)
    Downloads: 0 This Week
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  • 17
    cingb is an ATTEMPT to write a Gameboy-emulator for all kinds of platforms. It plays Gameboy and Gameboy Color ROMs, includes a debugger for step-by-step analysis of Gameboy programs and might be also interesting for educational purposes.
    Downloads: 0 This Week
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  • 18
    A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
    Downloads: 0 This Week
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  • 19
    Szoftverlab 4: Lemming jatek tervezese
    Downloads: 0 This Week
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  • 20
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 2 This Week
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  • 21
    This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
    Downloads: 0 This Week
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  • 22
    jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
    Downloads: 0 This Week
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