Showing 830 open source projects for "linux game"

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  • 1
    Jspicl

    Jspicl

    A Javascript to PICO-8 Lua transpiler

    Jspicl is a JavaScript to PICO-8 Lua transpiler that allows developers to write their game logic in JavaScript, which is then transpiled into the Lua subset supported by PICO-8. This enables developers more comfortable with JavaScript to create games for the PICO-8 platform.
    Downloads: 6 This Week
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  • 2
    Moonlight-Switch

    Moonlight-Switch

    Moonlight port for Nintendo Switch

    Moonlight-Switch is a port of Moonlight Game Streaming Project for Nintendo Switch. With a touch screen, you can move your cursor, tap to left click, and scroll 2 fingers to scroll. While touching the screen ZR and ZL buttons will work like left and right mouse buttons. Also While touching the screen L and R sticks will work like a scrolling wheel. By default, the Switch gamepad is configured as an X360 gamepad (A/B and X/Y swapped). Key mapping is available in application settings. Up to 5...
    Downloads: 18 This Week
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  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new...
    Downloads: 39 This Week
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  • 4
    Librelancer

    Librelancer

    A re-implementation of Freelancer

    Librelancer is an open-source reimplementation of the engine behind Freelancer, the iconic 2003 space trading and combat simulation game by Microsoft. Written in C# and powered by OpenGL and modern game development practices, Librelancer faithfully replicates the original gameplay while providing a flexible codebase for modding, analysis, and future enhancements. It supports original assets and is designed to be both a preservation project and a foundation for new space simulation games...
    Downloads: 4 This Week
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  • 5
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
    Downloads: 2 This Week
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  • 6
    Luau

    Luau

    Fast, small, safe, gradually typed embeddable scripting language

    It is designed to be backward compatible with Lua 5.1, as well as incorporating some features from future Lua releases, but also expands the feature set (most notably with type annotations). Luau is largely implemented from scratch, with the language runtime being a very heavily modified version of Lua 5.1 runtime, with a completely rewritten interpreter and other performance innovations. The runtime mostly preserves Lua 5.1 API, so existing bindings should be more or less compatible with a...
    Downloads: 28 This Week
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  • 7
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
    Downloads: 0 This Week
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  • 8
    BDFramework

    BDFramework

    Simple and powerful Unity3d game workflow!

    Simple and powerful Unity3d game workflow! Simple, efficient and highly industrialized commercial-grade unity3d workflow. The design concept of BDFramework is always: industrialization, assembly line, and specialization! Always be committed to creating an efficient commercial game workflow. Most of the functional development of BDFramework revolves around a whole workflow and is released in the form of Pipeline. It is also the same for the use of third-party libraries For in-depth...
    Downloads: 0 This Week
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  • 9
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 10 This Week
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  • 10
    Habitica for Android

    Habitica for Android

    Native Android app for Habitica

    Habitica is an open source habit building program which treats your life like a Role Playing Game. Level up as you succeed, lose HP as you fail, earn money to buy weapons and armor. This repository is related to the Android Native Application.
    Downloads: 6 This Week
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  • 11
    Cave Story MD

    Cave Story MD

    A fan port of Cave Story for the Sega Mega Drive

    This is a rewrite/port of the popular freeware game Cave Story for Sega Mega Drive/Genesis. It should work on any console or emulator. The main story is "finished", only little things and bugfixes remain. A fan port of Cave Story for the Sega Mega Drive.
    Downloads: 4 This Week
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  • 12
    Effekseer

    Effekseer

    This software is a particle effect editing tool

    Effekseer is an open-source tool designed for creating stunning visual effects for games and multimedia applications. It allows artists and developers to design complex particle effects through an intuitive graphical user interface, supporting various features like particles, beams, and distortion effects. Effekseer supports multiple platforms and integrates seamlessly with popular game engines, enabling the creation of rich visual experiences without extensive programming knowledge.
    Downloads: 4 This Week
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  • 13
    mslearn-tailspin-spacegame-web

    mslearn-tailspin-spacegame-web

    Code used in Microsoft Learn modules to support Azure DevOps

    The Tailspin Space Game Web project is a sample application created by Microsoft as part of its learning resources. It’s a web-based game application used in Microsoft Learn modules and documentation to demonstrate concepts such as Azure App Services, continuous integration and delivery (CI/CD) pipelines, and DevOps practices with GitHub Actions and Azure Pipelines. The project is intentionally lightweight and easy to deploy so learners can quickly experiment with cloud deployment, testing,...
    Downloads: 1 This Week
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  • 14
    Simplex Noise.js

    Simplex Noise.js

    A fast simplex noise implementation in Javascript / Typescript

    A JavaScript library for generating Simplex noise, a smoother alternative to Perlin noise for procedural content.
    Downloads: 8 This Week
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  • 15
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you like this framework or think it is useful, please write a review on AssetStore or give me a STAR or FORK it on Github, thank you! ...
    Downloads: 7 This Week
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  • 16
    FlatBuffers

    FlatBuffers

    Memory Efficient Serialization Library

    FlatBuffers is an open source, cross-platform serialization library designed for maximum memory efficiency. Originally created at Google for game development and other performance-critical apps, FlatBuffers has the unique ability of allowing you to directly access serialized data without having to parse or unpack beforehand. Since the only memory needed to access your data is that of the buffer, it is also very memory efficient and fast. FlatBuffers supports Windows, MacOS, Linux and Android, as well as any other operating systems with a recent C++ compiler. ...
    Downloads: 35 This Week
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  • 17
    LWJGL

    LWJGL

    Java library that enables cross-platform access to popular native APIs

    LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem. LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries...
    Downloads: 6 This Week
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  • 18
    Sandspiel

    Sandspiel

    Creative cellular automata browser game

    Sandspiel is an interactive, browser-based cellular automata simulation game that allows users to experiment with physics-like behaviors using simple elements such as sand, water, fire, and plant matter. Built with Rust compiled to WebAssembly and rendered using WebGL, it achieves high-performance simulation directly in the browser without requiring installation. The project focuses on creative exploration, enabling users to draw elements onto a canvas and observe emergent behaviors as they...
    Downloads: 5 This Week
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  • 19
    egui

    egui

    egui: an easy-to-use immediate mode GUI in Rust

    egui is a portable, Rust-native immediate mode GUI library that runs natively and in browsers (compiled to WebAssembly). It emphasizes ease of use, simplicity, and portability—ideal for lightweight applications, tools, and embedding into game engines or Rust applications.
    Downloads: 1 This Week
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  • 20
    Gideros

    Gideros

    Gideros Release version

    Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and...
    Downloads: 0 This Week
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  • 21
    JOML

    JOML

    A Java math library for OpenGL rendering calculations

    JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance. With precise control over mathematical operations and compatibility...
    Downloads: 25 This Week
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  • 22
    librg

    librg

    Making multi-player gamedev simpler since 2017

    Making multi-player game dev simpler since 2017. Single-header cross-platform world replication in pure C99. librg is a lightweight library that serves as a middleware between data-transferring libraries (networking, file-streaming, etc.) and core application/game logic. The library was born to solve the complexities of setting up and managing the flow of multi-player games and dedicated game servers. It came a long way in stripping out things that were non-essential, slowly sculpting into...
    Downloads: 0 This Week
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  • 23
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!...
    Downloads: 6 This Week
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  • 24
    SDL

    SDL

    Simple DirectMedia Layer

    ...It abstracts platform-specific functionality into a consistent API, allowing developers to write code once and deploy it across multiple operating systems including Windows, macOS, Linux, iOS, and Android. SDL is written in C but is compatible with C++ and has bindings for multiple other programming languages, making it highly flexible for different development environments. The library is not a game engine itself, but rather a hardware abstraction layer that enables developers to build engines or applications on top of it with full control over performance and rendering. ...
    Downloads: 17 This Week
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  • 25
    IonPhaser

    IonPhaser

    A web component to use Phaser Framework with Angular, React, Vue, etc.

    ion-phaser is a web component that integrates the Phaser game framework with modern frontend frameworks like Angular, React, and Vue. It allows embedding Phaser games as components in modern SPAs with reactive data-binding.
    Downloads: 0 This Week
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