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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
A Fast MAC based 3D Free surface fuid solver. Capable also of simulating viscoelastic fluids.Includes also wave equation solver for simulating shallow water phenomena.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
Graph Package (GPack) is a solution for developing simple graphics in Delphi environment. GPack includes 2 components TGraph & TGraph3D which help users to create 2D/3D graphic applications in an easiest and quickest way.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
A JavaScript interpreter written in PHP 5, that allows to run untrusted scripts in a sandbox on your server. It aims to implement most of Ecma-262 3d edition.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.