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Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
PetriNetExec a library for embedding Petri Nets into Java applications
Briefly said, PetriNetExec is an open-source Java library which allows you to embed Petri Nets into your Java application.
Using PetriNetExec you can define places and transitions, connect them using arcs and inhibitors, define the initial marking and then fire events and see how tokens flow into the network.
* PetriNetExec does not provide a GUI for editing the network nor will it provide in the near future. That is not really a feature :-) but to those of you able to cope with this...
This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
TRMSim-WSN (Trust and Reputation Models Simulator for Wireless Sensor Networks) is a Java-based simulator aimed to test Trust and Reputation models for WSNs. It provides several Trust and Reputation models and new ones can be easily added.
IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine.
IrrBullet has a unique design and goal that isn't attempted in other physics wrappers.
Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills...
Tina's Random Number Generator Library (TRNG) is a state of the art C++ pseudo-random number generator library for sequential and parallel Monte Carlo simulations.
HALT is a developer friendly programming and simulation environment for the Motorola 680x0 family of processors. Targeted at academia, it is centered around ease of use and utility.
WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
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PerMoTo is a Performance Modelling Tool suite for decision support in the capacity and performance management of distributed transaction processing systems based on Queueing Theory and Discrete Event Simulation.
This open source software benchmarks the queries per second of an Apache Lucene index. It is an Java implementation and uses MultiFieldQueryParser to form a query.
This tool compares Value Change Dump files, which is useful for regression testing of Verilog models. VCD files are dumpfiles generated by EDA logic simulation tools.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
This package can be used for further development of package needs to deal with 3D geometrical relationship. It provides class for Vector, Point, Coordinate, transformations and also provides functions for dealing with relationships between them.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
A major mode written for GNU Emacs 22.1 to edit PML files (*.pmlobj, *.pmlfnc, *.pmlfrm and *.mac). PML is the programming language used in Aveva PDMS (Plant Design Management System) to interact with the database, design new objects and run macros.
A framework and runtime environment for exploring agent-based models designed to support the definition of models using an expressive, high-level and extensible Java API and to support the exploration of these models in both interactive and batch mod
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
This project is a complete cross-platform (Windows, Linux) framework for Evolutionary Computation in pure python. See the project site at http://pyevolve.sourceforge.net or the blog at http://pyevolve.sourceforge.net/wordpress
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"