Showing 16 open source projects for "2d game construct"

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  • 1
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer.
    Downloads: 27 This Week
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  • 2
    JOML

    JOML

    A Java math library for OpenGL rendering calculations

    JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance. With precise control over mathematical operations and compatibility...
    Downloads: 3 This Week
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  • 3
    Delphi : VRCalc++ and more Binary Exec

    Delphi : VRCalc++ and more Binary Exec

    Delphi Java - VRCalc++ OOSL (Script) and + (Binary Exec Distro)

    Vincent Radio {Adrix.NT} Embarcadero : Delphi : Executable Binaries Delphi : VRCalc++ Object Oriented Scripting Language : Engine + Ext Libraries VRCalc++ OOSL Visual Stage Project : VCL & FMX (FireMonkey) VRCalc++ Script Executor: - VCL Console - Terminal Console - FMX Console + VRCalc++ OOSL : VR System Scripted Standard Runtime Library Delphi Applics - VR Multi Editor : Smart Text Editor - VR Lazy Code Editor : Smart RTF Multi Lang Code Text Editor - VR Astro Vision : Astrology Program - VR Free Chess 2D : Chess Game Program - VR Mosaic : Puzzle Resolver Program (VCL, FMX) - VR Blocks game - VRGraphStage - VR TTT OX game - Embarcadero Binary Runtime Libraries - VR Binary Runtime Libraries for Delphi & C++Builder - Visual Styles Java Applications - Analog Clock - VR Hanoi Towers - VR Rects World Sample - VR Free Chess 2D - VR Mosaic with auto resolver - Action/Entity Model Test includes installation instructions adrixnt@hotmail.it
    Downloads: 0 This Week
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  • 4
    VR Ax Java Sources & Build Projects

    VR Ax Java Sources & Build Projects

    VR Adrix Java Works - Paged Lists - Action-Entity Model ...

    Adrix.NT Java Works :: Sources & Build Projects includes - Paged Lists of Object & Iterators Library for Java - Action / Entity Model for Java - VR Ax AWT Clock Java Component - VR Multi Dimensions Array Library - VR MDArray List Manager Library - VR Adjacency (List | Matrix) Direct Graph Lib - VRJMosaic cells sliding game with automatic resolver - VR RectsWorld Sample Applic - VR Free Chess 2D Applic also contains - Other Utils Libraries - Demo and Test Applications - NetBeans build projects - and more ... (*) note: the libraries folder to build and run applications must be located on the same volume of the java applications its path name must be: \AX.VincentRadio\Java\SharedLib have fun Adrix.NT adrixnt@hotmail.it
    Downloads: 0 This Week
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  • 5
    Kisekae UltraKiss

    Kisekae UltraKiss

    Kisekae UltraKiss is a full featured integrated development environmen

    UltraKiss is a computer program that implements the Kisekae Set system, KiSS, a Japanese graphics system originally developed to facilitate costume changes on virtual dolls. UltraKiss was developed to help artists build their KiSS sets. It is a full featured viewer for all KiSS dolls, games, and visual applications. It is also a complete graphical development environment for creating KiSS applications. It fully implements the FKiSS event driven programming language up to and including...
    Downloads: 15 This Week
    Last Update:
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  • 6
    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL & + (Paged List, TextEditor, VRAstroVision ...)

    Vincent Radio {Adrix.NT} Sources Library & Applications : Delphi C++ Java VRCalc++ C# VRCalc++ Object Oriented Scripting Language - Engine Source Pascal Code - Delphi Packages Build Prjs - VRCalc++ Scripted System Std RT Library - Guides & Docs (CHM, PDF, DOCX) - VCL & FMX (FireMonkey) Support - Script Test Code (Lang RTL VCL FMX) - Visual Stage Project : VCL & FMX Paged Lists & Iterators : Delphi C++ Java C# Multi-Dim Arrays & Direct Graph Classes : Delphi C++ Java VRCalc++...
    Downloads: 1 This Week
    Last Update:
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  • 7
    OpenGL Canvas

    OpenGL Canvas

    An Android library that provides views using openGL canvas

    android-openGL-canvas is a lightweight OpenGL rendering library for Android that emulates the Android Canvas API using OpenGL ES 2.0. It’s designed for developers who want to achieve hardware-accelerated 2D graphics on Android while maintaining the familiar Canvas drawing commands. Ideal for real-time graphics, games, or custom views, this project provides a fast and flexible alternative to Android’s software rendering without the need for a full game engine. It bridges the gap between low-level graphics APIs and high-level UI rendering.
    Downloads: 0 This Week
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  • 8
    JPHP

    JPHP

    JPHP - an implementation of PHP on Java VM

    ...How does it work? JPHP is a compiler like javac, it compiles PHP sources to JVM bytecode and then can execute the result on the Java VM. We develop a new IDE for beginners like Game Maker or Scirra Construct. It's based on JPHP, JavaFX, Java 8, and Gradle, and allows to creation of desktop games and apps for Linux, Windows, and Mac (maybe Android and other platforms in the future). JPHP is not a replacement for the Zend PHP engine or Facebook HHVM. We don’t plan to implement the zend runtime libraries (e.g. Curl, PRCE, etc.) for JPHP. ...
    Downloads: 0 This Week
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  • 9
    lwjgl-basics

    lwjgl-basics

    LibGDX/LWJGL tutorials and examples

    lwjgl-basics is a lightweight, shader-driven Java library designed to teach and simplify 2D game development using LWJGL and OpenGL, focusing on minimal abstractions and direct control over rendering pipelines. It provides essential utilities for handling textures, shaders, and sprite rendering while maintaining a low-level approach that exposes developers to the underlying graphics concepts. The repository doubles as both a functional library and an educational resource, offering example code and tutorials that demonstrate how modern graphics programming works in practice. ...
    Downloads: 0 This Week
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  • 10

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction.
    Downloads: 0 This Week
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  • 11
    jJNR is an easy-to-use (er, well, relative easy-to-use ;-) ) java package designed for 2d game development.
    Downloads: 0 This Week
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  • 12

    Blackspirit Graphics

    A cross-platform Java 2D graphics library using OpenGL.

    A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
    Downloads: 0 This Week
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  • 13
    Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL. This library was designed for students and primer Java programmer.
    Downloads: 0 This Week
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  • 14
    OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
    Downloads: 0 This Week
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  • 15
    The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
    Downloads: 0 This Week
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  • 16
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 0 This Week
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