A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
VNC for use with the BrowserMob Selenium JavaScript Validator. This tool is made available for users of BrowserMob FREE Website Monitoring and Load Testing. The BrowserMob Local Validation Service can be downloaded from https://browsermob.com/tools.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
Another logging framework for Java. I try to balance flexibility, usabilty and performance using OOP. Currently the framework is usable but it lacks a lot of functionality.
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SYMPLiK CALLA is a Java framework for wizard-driven applications. This framework allows developers to design text application (e.g. survey, interactive console), running in GUI and text-only environment using the same content and flow logic.
"Java Textual Desktop" project stands for the classical TEXT screen with java implementation inspired with Curcus which used for decades in the history of UNIX (linux).
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
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Allows Java applications to output to text console and emulated console.
Provides both a JCurses based implementation and an emulated console using Swing.
LiMa means Lightweight Markup Language. It is a parser for an easy to use ASCII/Text-based markup - comparable to Markdown or the Wikipedia-Markup language with special configurable extensions in defining Links and image-resources.
Linear time, dynamic API for lexical analysis and parser generation. Allows for a text-based specification of formal languages with the well-known regular-expressions approach, and using Parsing Expression Grammars as the underlying engine.
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
Misc packages including a matrix application, a text based minesweeper, and simple console functions bundled to be run from a virtual console. Some packages are independently runnable. http://damf.sourceforge.net/ for more information.
XMACROJ is an XML based macro language used to assemble text files from re-usable XML components...originally developed to generate JSP/XHTML files, by-passing the need for JSP include directives
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Simple Java text console I/O wrapper functions for common console tasks such as getting an integer, getting a string etc. These functions wrap around the System.out and System.in objects.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.