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The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Karrigell is a flexible Python web framework, with a clear and intuitive syntax. It is independant from any database, ORM or templating engine, and lets the programmer choose between a variety of coding styles
Ray3d is a multi-platform 3d gameengine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
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Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer gameengine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque GameEngine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
XAGE, the eXtensible Adventure GameEngine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
Spiral is an event-driven networking engine written in C++ and licensed under the MIT license. It is a port of the Twisted Matrix python library.
It aims to be source compatible, Twisted source code should be easy to adapt to C++.
An open source gameengine written in C++. This gameengine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
OS-Portable gameengine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
Entropia Engine++ is a 2D GameEngine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .
This is a gameengine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Zen Worlds is an object oriented C++ virtual worlds / MMO gameengine framework. This project includes Zen Enginegameengine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Aspyct is a Python 2.x and 3.x library including an aspect-oriented programming (AOP) engine, Unit Testing tools, and other general-purpose components.
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
SoloTemplate is a simple stand-alone template engine written in Python, designed to load a data file and a template file and from them produce an output file.