Showing 12 open source projects for "xbox"

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    Nethereum

    Nethereum

    Ethereum .Net cross platform integration library

    ...Nethereum is developed targeting netstandard 1.1, netstandard 2.0, netcore 2.1, netcore 3.1, net451 and also as a portable library, hence it is compatible with all the operating systems (Windows, Linux, MacOS, Android, and OSX) and has been tested on cloud, mobile, desktop, Xbox, hololens and windows IoT. Simplified smart contract interaction for deployment, function calling, transaction and event filtering and decoding of topics. ABI to .Net type encoding and decoding, including attribute-based for complex object deserialization. Transaction, RLP, and message signing, verification, and recovery of accounts. ...
    Downloads: 2 This Week
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  • 2
    SkiaSharp

    SkiaSharp

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform. However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the...
    Downloads: 1 This Week
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  • 3
    Windows Community Toolkit

    Windows Community Toolkit

    A collection of helpers, extensions, and custom controls

    ...It simplifies and demonstrates common developer tasks building UWP and .NET apps for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation. The toolkit can be used to build apps for any Windows 10 device, including PC, Mobile, Xbox, IoT and HoloLens. You can also use the toolkit with an existing desktop app converted to UWP using the Desktop Bridge. The Windows Community Toolkit is available as a Visual Studio NuGet package for new or existing C# and VB.NET projects. You can also preview the capabilities of the toolkit by downloading the Windows Community Toolkit Sample App in the Windows Store. ...
    Downloads: 0 This Week
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  • 4
    WillowTree#
    WillowTree# is a save editor for Borderlands written in C#. It can read, edit, and convert savegame files from PC, PS3, and Xbox 360 versions of the Borderlands game. It has a storage locker that can be used to transfer items between characters.
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    Downloads: 306 This Week
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    Platinum UPnP
    NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
    Downloads: 0 This Week
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  • 6
    2D XNA Primitive Shapes Library
    A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
    Downloads: 0 This Week
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  • 7
    MbUnit is an advanced unit testing framework.
    Downloads: 3 This Week
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  • 8
    NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
    Downloads: 0 This Week
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  • 9
    QuadTree
    A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
    Downloads: 0 This Week
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  • 10
    A small DirectInput wrapper for XNA 3.1, which allows you to use old Xbox controllers just as easily as the 360 GamePads.
    Downloads: 0 This Week
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  • 11
    The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.
    Downloads: 0 This Week
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  • 12
    Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
    Downloads: 0 This Week
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