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A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs.
Development moved to: https://bitbucket.org/C3/2d-xna-primitives
Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
This .NET/Mono library provides some utilities for handling tree structures. Most importantly, it supports the display of tree structures as two-dimensional graphics. By using ready-made interfaces, you can specify the size of your nodes, and the Tree Layout Helper library will take care of placing those nodes appropriately.
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
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DCS3D will be a semi parametric and freeform 3d modelling and automated 2d output add on tool kit for AutoCAD. These tools will aid in the design and detailing of structural elements with the main focus being on structural steel and associated struct
A screen manager for XNA complete with screens, buttons, movable forms, and transitions between screens. This was designed with 2D games in mind. Perfect for Menus, HUDs, and a verity of Screens.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
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BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
Tangle is an integrated development kit for creating 2D tile-based persistent worlds (also known as MMORPG's and MMOG's). It is being developed using C#, .Net, Managed DirectX and SQLite.
A C# implementation of some simple tabletop applications that showcase the functionality of a multi-touch display. The applications support multiple simultaneous users and demo the possible interactions for collaboration and play on a multi-touch surface
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
The Auckland Layout Model is a platform-independent 2D layout technology for arranging the controls in a GUI. The model supports the specification of constraints based on linear algebra, and an optimal layout is calculated using linear programming.
Free charting C# library for MONO (gtk-sharp 2.x). MPlot will support 2D line charts, xy scatter plots, bubble charts, radar charts,pie charts , bar charts , time series charts, candlestick plots, Gantt charts.