Showing 34 open source projects for "open camera"

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  • 1
    libgphoto2

    libgphoto2

    The libgphoto2 camera access and control library

    libgphoto2 is a library that can be used by applications to access various digital cameras. libgphoto2 itself is not a GUI application, as opposed to gphoto. There are GUI frontends for the gphoto2 library, however, such as gtkam for example. libgphoto2 can only talk to cameras the language of those it understands. That is, if you own a camera that speaks a language that isn't published anywhere and nobody has been able to figure out the meaning of the sentences, libgphoto2 cannot...
    Downloads: 3 This Week
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  • 2
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8),...
    Downloads: 157 This Week
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  • 3
    DirectX-Graphics-Samples

    DirectX-Graphics-Samples

    Samples that demonstrate how to build graphics intensive applications

    This repo contains the DirectX 12 Graphics samples that demonstrate how to build graphics-intensive applications for Windows 10. In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite-sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine...
    Downloads: 55 This Week
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  • 4
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    RTAB-Map (Real-Time Appearance-Based Mapping) is a RGB-D, Stereo and Lidar Graph-Based SLAM approach based on an incremental appearance-based loop closure detector. The loop closure detector uses a bag-of-words approach to determine how likely a new image comes from a previous location or a new location. When a loop closure hypothesis is accepted, a new constraint is added to the map’s graph, then a graph optimizer minimizes the errors in the map. A memory management approach is used to...
    Downloads: 35 This Week
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    MediaPipe

    MediaPipe

    Cross-platform, customizable ML solutions for live and streaming media

    MediaPipe offers open-source cross-platform, customizable ML solutions for live and streaming media. Provides segmentation masks for prominent humans in the scene. MediaPipe Face Mesh is a face geometry solution that estimates 468 3D face landmarks in real-time even on mobile devices. It employs machine learning (ML) to infer the 3D surface geometry, requiring only a single camera input without the need for a dedicated depth sensor.
    Downloads: 77 This Week
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  • 6
    Gource

    Gource

    Software version control visualization

    Software projects are displayed by Gource as an animated tree with the root directory of the project at its centre. Directories appear as branches with files as leaves. Developers can be seen working on the tree at the times they contributed to the project. Gource includes built-in log generation support for Git, Mercurial, Bazaar and SVN. Gource can also parse logs produced by several third party tools for CVS repositories. Gource is a visualization tool for source control repositories. The...
    Downloads: 0 This Week
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  • 7
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes. One default light and one default camera. Interactive commands...
    Downloads: 7 This Week
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  • 8
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will...
    Downloads: 12 This Week
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  • 9
    Isaac ROS Visual SLAM

    Isaac ROS Visual SLAM

    Visual SLAM/odometry package based on NVIDIA-accelerated cuVSLAM

    Discover a faster, easier way to build advanced AI robotics applications with the NVIDIA Isaac™ ROS collection of accelerated computing packages and AI models, bringing NVIDIA acceleration to ROS developers everywhere. Isaac ROS Visual SLAM provides a high-performance, best-in-class ROS 2 package for VSLAM (visual simultaneous localization and mapping). This package uses one or more stereo cameras and optionally an IMU to estimate odometry as an input to navigation. It is GPU-accelerated to...
    Downloads: 2 This Week
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  • 10

    Quadtree Demo

    Demonstrates a quadtree for spatial indexing of triangles

    This C++ demo allows users to interactively explore a quadtree's behavior. For this purpose the demo uses a quadtree data structure based on axis-aligned bounding boxes to speed up the search for triangles in a mesh. Depending on a search point all triangles of a quadtree's region are retrieved and relevant information about the search is shown. Quadtree creation can be parametrized by three parameters: - Maximum tree depth. - Maximum number of triangles per region. - Percentage...
    Downloads: 0 This Week
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  • 11
    YOLO ROS

    YOLO ROS

    YOLO ROS: Real-Time Object Detection for ROS

    This is a ROS package developed for object detection in camera images. You only look once (YOLO) is a state-of-the-art, real-time object detection system. In the following ROS package, you are able to use YOLO (V3) on GPU and CPU. The pre-trained model of the convolutional neural network is able to detect pre-trained classes including the data set from VOC and COCO, or you can also create a network with your own detection objects. The YOLO packages have been tested under ROS Noetic and...
    Downloads: 0 This Week
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  • 12
    XIVO

    XIVO

    X Inertial-aided Visual Odometry

    ...XIVO runs at 140FPS on stored data (here from a RealSense D435i sensor) or on live streams with a latency of around 1-7ms, depending on the hardware. It takes as input video frames from a calibrated camera and inertial measurements from an IMU and outputs a sparse point cloud with attribute features and 6 DOF pose of the camera. It performs auto-calibration of the relative pose between the camera and the IMU as well as the time-stamp alignment.
    Downloads: 1 This Week
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  • 13

    raspicam

    C++ library for controlling Raspberry Pi Camera (with/without OpenCV)

    This library allows to use the Raspberry Pi Camera. Main features: - Provides class RaspiCam for easy and full control of the camera - Provides class RaspiCam_Cv for easy control of the camera with OpenCV. - Easy compilation/installation using cmake. - No need to install development file of userland. Implementation is hidden. - Many examples
    Downloads: 2 This Week
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  • 14
    Asterope

    Asterope

    Cross-platform open source software for astrophotography

    Cross-platform open source software for astrophotography based on Qt and libgphoto2. Main target is ARM systems like Raspberry and OrangePi.
    Downloads: 0 This Week
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  • 15
    VideoMan Library

    VideoMan Library

    C++ library for image acquisition and visualization

    Library for capturing video from cameras, 3d sensors, frame-grabbers, video files and image sequences. It can also display multiple images using OpenGL with different layouts. Easy integration with OpenCV, CUDA... Perfect for computer vision. Keywords: video capture, computer vision, machine vision, opencv, opengl, cameras, video input devices, firewire, usb, gige
    Downloads: 1 This Week
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  • 16
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
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  • 17

    TrollEditor

    Editor of virtual worlds.

    Troll enables creation and visualisation of complex environments. It is based on Ogre3D (graphics engine), Bullet (physics engine), PhysX (physics engine), OpenAL (3D sound and music), OpenCV (image analysis and camera model) and Boost (threading and python binding). It uses Python for scripting, as well as built in simple scripting language. Some features: - built in multiplayer - incorporating data from different sensors (IMU, AHRS, Razer Hydra) - image server/client - built in...
    Downloads: 1 This Week
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  • 18
    WIA On TWAIN
    [Important] The project moved to GitHub. Please use the following GitHub project page from now on: https://github.com/twain/wia-on-twain A WIA on TWAIN driver implementation designed to expose all necessary scanner functionality while adhering to the WIA 1.0 and WIA 2.0 specification and achieving compatibility with all WIA compliant applications.
    Downloads: 5 This Week
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  • 19
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 20
    A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
    Downloads: 0 This Week
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  • 21
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 22
    Wrapper for the library Libdc1394 to enable communication with the Java programming language. Java Video Capture for ieee 1394 cameras. Support for jfm JMF-2.1.1e, register a new protocol dc1394. ieee1394 camera for jmf, with this library jvc1394
    Downloads: 0 This Week
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  • 23
    Solving problems of counting the number of vehicles passing on a road during an interval time, as well as the problems of vehicles classification and estimating the speed of the observed traffic flow from traffic scenes acquired by a camera in real-time.
    Downloads: 0 This Week
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  • 24
    This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.
    Downloads: 0 This Week
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  • 25
    HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
    Downloads: 0 This Week
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