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CasADi is a symbolic framework for numeric optimization
...These expression graphs, encapsulated in Function objects, can be evaluated in a virtual machine or exported to stand-alone C code. Initial value problems in ordinary or differential-algebraic equations (ODE/DAE) can be calculated using explicit or implicit Runge-Kutta methods or interfaces to IDAS/CVODES from the SUNDIALS suite. Derivatives are calculated using sensitivity equations, up to arbitrary order.
PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
"Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
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The SBML ODE Solver is a command-line tool and programming library (ISO/ANSI C) for construction and numerical integration of an ODE system, derived from an SBML based description of a biochemical reaction network.
Development has moved to https://github.com/raim/SBML_odeSolver . Please download the latest version from there!
2D Engine/MiddleWare for PopCap SexyApp Framework. Integrating Physics(ODE) and HGEs Particle System. Intend to create a easy 2D game middleware/engine.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
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the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
An object-oriented application framework for writing applications that combine ODE and OpenGL, such as physical simulations or games. The library also provides a simple NCurses interface for running and managing simulations on remote computers.
The PyPhysics Project is an attepmpt to create a Physics Wrapper for the phyton scripting language of several popular physics Engines:
-PhysX by ageia
-Newton
-ODE
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.