Showing 3 open source projects for "libgdx"

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    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base...
    Downloads: 64 This Week
    Last Update:
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  • 2
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    SpriteBuncher is a free, open-source texture packing program. It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files. Examples and documentation are included. Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
    Downloads: 0 This Week
    Last Update:
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  • 3
    EvolutionaryComputation

    EvolutionaryComputation

    Evolutionary Computation on Android

    This project is a prototype of evolutionary computation algorithms implementations for Android. We, Tom BERNARD and Ugo PICHE, were asked to do this project as part of our electronic & computer science in the Polytech'Paris-UPMC engineer school, in France. We wanted to thank Mario Zechner and all contributors behind the fabulous libGDX project (https://code.google.com/p/libgdx/) which allowed us to use Box2D and OpenGL ES more, more easily than without this API.
    Downloads: 0 This Week
    Last Update:
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