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SoGui est un toolkit graphique C++ multiplate-forme (Windows/X11). SoGui permet donc de créer des interfaces GUI de façon portable sur Windows, GNU/Linux, *BSD, etc. SoGui est aussi utilisable en C et en Python.
A register-based virtual machine designed to be embeddable.
gasVM is a 32-bit, register-based virtual machine that has been designed to support a game that the author has undertaken for the development of a game for a game Competition, "Gary's Adventure of Science!" It is designed so that it may one day be implemented and hardware, and is designed to be a RISC machine. While this VM is designed for a single game, it is hoped that it will be useful for others who are looking for a virtual machine platform to embed within their software.
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Some bash scripts to download and build (cross compile with e.g. ELDK) a working GUI framework for embedded linux systems.
Possible combinations are:
- GTK+-DirectFB
- GTK+-KDrive (XServer)
- LiTE (DirectFB)
- wxWidgets-KDrive (XServer)
Unicorn is a cross-platform C++ library for the creation of platform-independent graphical interfaces and applications.
Unicorn can run on Windows, GNU/Linux, Mac OS X and can be embedded in applications like games.
Ayin project aims to create new generation graphics system for embedded Linux systems.
Includes a composite windows server based on OpenGL ES, a core client library and a native widget toolkit based on vector graphics (cairo).
The Auckland Layout Model is a platform-independent 2D layout technology for arranging the controls in a GUI. The model supports the specification of constraints based on linear algebra, and an optimal layout is calculated using linear programming.
REX: Remote EXecution Distributed Computing Services for Linux and Solaris,
providing C and C++ APIs, librex library and "rexd" daemon software to implement
Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
This project aim to develop a suite of tool to ease the development of ASIC/FPGA solution. The final program should be an IDE enabling the creation and specification of a project from it's start to finish.
NephGUI is an object-oriented GUI library written in C++. It aims to be a very simple and efficient API/Abstraction layer that allows programs to build a native-looking GUI that will work on Cocoa(OS X)/GTK2/QT4/Win32.
OpenALM is an open-source application lifecycle management system. It is intended to be a framework to implement software development team's process. It also intends to provide an API to plug-in with version control system.
FlexiSense is a free GUI library, for the creation of user interfaces for games or other applications. The library is object orientated, written in C++, cross-platform and free renderer, provides transition and motion effects. Is support themes.
AIRY.Forms is an effort to create "Windows forms" wery alike user interface (GUI) and component framework with pure "unmanaged" C++ and STL, so able to be easily ported to other platforms (DirectX version is on the go).
PLCduino is an open hardware alternative for industrial and home automation. It uses the well known ATmega chips as main processor, the same used on Arduino. This means that PLCduino is code-compatible with all arduino sketches.
The Java Desktop Management Interface provides Java API access to native desktop components. JDMI supports the manipulation of local native desktop components, including listing, moving, resizing and capturing screen shots of native desktop windows, via
wxGraphicControls is a set of many customizable controls
wxGraphicControls is a small GUI library built on top of wxWidgets. It contains many customizable controls like wxGraphicButton, wxGraphicMenu, wxGraphicTrackBar, wxGraphicRotatingButton, etc.
Almost every control is built out of specified images.
You are able to specifiy corresponding images which are shown in the specific state of the control.
- supports completly transparent looking controls
- loadable through wxWidgets-XRC-System
See screenshot for more information!
A single-header library for event-driven programming
LibEventCpp is a lightweight and portable C++14 library designed for handling events efficiently. It is implemented in a single header file, making it easy to integrate into projects. The library supports an unlimited number of arguments for event handlers, providing flexibility in event management. LibEventCpp is designed to be simple to use while offering powerful features for event-driven programming.
The API features a layer between the trivial PHP and the low level web GUI (XHTML, XML, Javascript, PDF, Ajax ...). It’s extensible because of its clean and easy structure. The Concept comes with a widget toolkit, many plug-ins, themes and sub-modules.